Raised This Month: $ Target: $400

Projectile index's for "override projectile type"(280)

Post New Thread Reply   
Thread Tools Display Modes
Author Message
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 08-04-2016 , 19:17   Projectile index's for "override projectile type"(280)
Reply With Quote #1

1 - Bullet
2 - Rocket
3 - Pipebomb
4 - Stickybomb (Stickybomb Launcher)
5 - Syringe
6 - Flare
8 - Huntsman Arrow
11 - Crusader's Crossbow Bolt
12 - Cow Mangler Particle
13 - Righteous Bison Particle
14 - Stickybomb (Sticky Jumper)
17 - Loose Cannon
18 - Rescue Ranger Claw
19 - Festive Huntsman Arrow
22 - Festive Jarate
23 - Festive Crusader's Crossbow Bolt
24 - Self Aware Beuty Mark
25 - Mutated Milk
26 - Grappling Hook

I assume that some or most of these only work on specific weapons (Like mutated milk being just for mad milk, probably). Alot of the projectiles don't work as intended, Cow Mangler shots are frozen, grenades have no forward velocity, and other things.
Requests closed

I'm a smartass by nature, get used to it

Last edited by xXDeathreusXx; 08-04-2016 at 19:22.
xXDeathreusXx is offline
Mayor Gamer
Senior Member
Join Date: Nov 2012
Location: GetLocationOfUser(me);
Old 08-07-2016 , 13:04   Re: Projectile index's for "override projectile type"(280)
Reply With Quote #2

Oh god. This saves me a lot of research. Thanks Deathreus!
Mayor Gamer is offline
Old 04-05-2018, 00:02
This message has been deleted by 404UserNotFound. Reason: ᴳᴼᴺᴱ
Junior Member
Join Date: Feb 2022
Old 08-30-2022 , 04:56   Re: Projectile index's for "override projectile type"(280)
Reply With Quote #3

Where did you find these definitions? I'd like to check through the files and see if anything new was added in the years since (E.g. the Dragon's fury projectiles)
Pony_Phreak is offline
Join Date: Dec 2011
Old 09-02-2022 , 10:31   Re: Projectile index's for "override projectile type"(280)
Reply With Quote #4

Can be found in the pre-Jungle Inferno code leak. This list also fills in some missing ID values in the list in the original post.


The staging ones cannot be used in the game as staging code is not compiled into the public release build. Newer entries will have to be experimented with to be figured out. Or maybe try using IDA to disassemble the Linux server_srv.so file from the Linux dedicated server files and see if you can find the same g_szProjectileNames string array and read the new values.

Also, if you scroll down to the other array I highlighted, it shows which TF_WEAPON base each projectile type is for, so that should clear up that. Some projectiles can be used with other weapons.

Last edited by 404UserNotFound; 09-02-2022 at 13:36.
404UserNotFound is offline

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 21:44.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode