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[TF2] Really Weird Errors


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mightydifferent
Junior Member
Join Date: Aug 2017
Old 04-16-2019 , 20:44   [TF2] Really Weird Errors
Reply With Quote #1

Code:
1 | #include <sourcemod>
2 | #include <tf2attributes>
3 | #include <multicolors>
4 | #include <tf2>
5 | #include <tf2_stocks>
6 |  
7 | 
8 | enum Upgrade
9 | {
10 | 	String: name[255],
11 | 	cash,
12 | 	max,
13 | 	Float: upgrade,
14 | 	Float: start,
15 | 	weaponIndex
16 | }
17 | 
18 | enum CurrentAttribute {
19 | 	String:name[255] = "blank",
20 | 	Float:current = 0.0,
21 | 	_:weaponIndex = 0
22 | }
23 | 
24 | new attributes[6][10][Upgrade] = {
25 | {
26 | {"dmg taken from bullets reduced", 300, 3, -0.25, 1.0, 0},
27 | {"move speed bonus", 200, 3, 0.10, 1.0, 0},
28 | {"increased jump height", 100, 3, 0.20, 1.0, 0},
29 | {"damage bonus", 400, 4, 0.2, 1.0, 1},
30 | {"Reload time decreased", 250, 3, -0.20, 1.0, 1},
31 | {"fire rate bonus", 200, 4, -0.10, 1.0, 1},
32 | {"clip size bonus", 200, 4, 0.50, 1.0, 2},
33 | {"fire rate bonus", 200, 4, -0.10, 1.0, 2},
34 | {"heal on kill", 100, 4, 25.0, 0.0, 2},
35 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
36 | },
37 | {
38 | {"dmg taken from bullets reduced", 300, 3, -0.25, 1.0, 0},
39 | {"dmg taken from fire reduced", 150, 3, -0.25, 1.0, 0},
40 | {"dmg taken from blast reduced", 300, 3, -0.25, 1.0, 0},
41 | {"rocket specialist", 200, 4, 0.20, 1.0, 1},
42 | {"Reload time decreased", 250, 3, -0.20, 1.0, 1},
43 | {"fire rate bonus", 200, 4, -0.10, 1.0, 1},
44 | {"Reload time decreased", 250, 3, -0.20, 1.0, 2},
45 | {"fire rate bonus", 100, 4, -0.10, 1.0, 2},
46 | {"heal on kill", 100, 4, 25.0, 0.0, 2},
47 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
48 | },
49 | {
50 | {"dmg taken from bullets reduced", 300, 3, -0.25, 1.0, 0},
51 | {"dmg taken from blast reduced", 300, 3, -0.25, 1.0, 0},
52 | {"move speed bonus", 200, 3, 0.10, 1.0, 0},
53 | {"weapon burn dmg increased", 250, 4, 0.25, 1.0, 1},
54 | {"weapon burn time increased", 250, 4, 0.25, 1.0, 1},
55 | {"maxammo primary increased", 125, 3, 0.50, 1.0, 1},
56 | {"Reload time decreased", 250, 3, -0.20, 1.0, 2},
57 | {"fire rate bonus", 100, 4, -0.10, 1.0, 2},
58 | {"heal on kill", 100, 4, 25.0, 0.0, 2},
59 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
60 | },
61 | {
62 | {"dmg taken from bullets reduced", 300, 3, -0.25, 1.0, 0},
63 | {"dmg taken from blast reduced", 300, 3, -0.25, 1.0, 0},
64 | {"health regen", 200, 5, 2.0, 0.0, 0},
65 | {"damage bonus", 500, 4, 0.2, 1.0, 1},
66 | {"Reload time decreased", 250, 3, -0.20, 1.0, 1},
67 | {"fire rate bonus", 200, 4, -0.10, 1.0, 1},
68 | {"damage bonus", 500, 4, 0.2, 1.0, 2},
69 | {"Reload time decreased", 250, 3, -0.20, 1.0, 2},
70 | {"heal on kill", 200, 4, 25.0, 0.0, 2},
71 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
72 | },
73 | {
74 | {"dmg taken from blast reduced", 300, 3, -0.25, 1.0, 0},
75 | {"health regen", 200, 5, 2.0, 0.0, 0},
76 | {"move speed bonus", 200, 3, 0.10, 1.0, 0},
77 | {"projectile penetration", 400, 3, 1.0, 0.0, 1},
78 | {"heal on kill", 100, 4, 25.0, 0.0, 1},
79 | {"maxammo primary increased", 125, 3, 0.50, 1.0, 1},
80 | {"heal on kill", 100, 4, 25.0, 0.0, 2},
81 | {"Reload time decreased", 250, 3, -0.20, 1.0, 2},
82 | {"fire rate bonus", 100, 4, -0.10, 1.0, 2},
83 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
84 | },
85 | {
86 | {"health regen", 200, 5, 2.0, 0.0, 0},
87 | {"move speed bonus", 200, 3, 0.10, 1.0, 0},
88 | {"dmg taken from bullets reduced", 300, 3, -0.25, 1.0, 0},
89 | {"fire rate bonus", 200, 4, -0.10, 1.0, 1},
90 | {"ubercharge rate bonus", 300, 4, 0.25, 1.0, 2},
91 | {"uber duration bonus", 250, 3, 2.0, 0.0, 2},
92 | {"overheal expert", 250, 4, 1.0, 0.0, 2},
93 | {"healing mastery", 250, 4, 1.0, 0.0, 2},
94 | {"canteen specialist", 200, 3, 1.0, 0.0, 2},
95 | {"melee attack rate bonus", 200, 4, -0.10, 1.0, 3}
96 | }
97 | }
98 | 
99 | new clientAttributes[64][10][CurrentAttribute];
100 | 
101 | public OnPluginStart()
102 | {
103 | 	HookEvent("mvm_pickup_currency", Cash_Bonus);
104 | 	HookEvent("mvm_begin_wave", New_Round);
105 | 	HookEvent("post_inventory_application", Event_Inventory);
106 | 	HookEvent("mvm_mission_complete", Reset_Attributes);
107 | }
108 | 
109 | public Action:Reset_Attributes(Event:event, String:evname[], bool:dontBroadcast)
110 | {
111 | 	for(new client = 1; client <= MaxClients; client++)
112 | 	{
113 | 		if (IsClientConnected(client) && IsFakeClient(client)) {
114 | 			DeleteAttributes(client)
115 | 		}
116 | 	}
117 | }
118 | 
119 | public Action:Cash_Bonus(Event:event, String:evname[], bool:dontBroadcast)
120 | {
121 | 	for(new client = 1; client <= MaxClients; client++)
122 | 	{
123 | 		if (IsClientConnected(client) && IsFakeClient(client)) {
124 | 			new Float:adding = (3.2 * event.GetInt("currency")) + GetCash(client);
125 | 			SetCash(client, adding);
126 | 			LogAction(-1, -1, "Added %d to all bots", adding);
127 | 		}
128 | 	}
129 | }
130 | 
131 | public Action:Event_Inventory(Event:event, String:evname[], bool:dontBroadcast)
132 | {
133 | 	new client = GetClientOfUserId(event.GetInt("userid"));
134 | 	if (client < 1)
135 | 	{
136 | 		return Plugin_Continue;
137 | 	}
138 | 	if (IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2 && IsClientConnected(client) && IsFakeClient(client))
139 | 	{
140 | 		LoadAttributes(client);
141 | 	}
142 | 	return Plugin_Continue;
143 | }
144 | 
145 | public Action:New_Round(Event:event, String:evname[], bool:dontBroadcast)
146 | {
147 | 	for(new client = 1; client <= MaxClients; client++)
148 | 	{
149 | 		if (IsClientConnected(client) && IsFakeClient(client)) {
150 | 			while(GetCash(client) >= GetClassMinCredits(client)) {
151 | 				new i = GetRandomInt(0, sizeof(attributes)-1);
152 | 				new j = GetRandomInt(0, sizeof(attributes[])-1);
153 | 				BuyUpgrade(client, attributes[i][j])
154 | 			}
155 | 		}
156 | 	}
157 | }
158 | 
159 | public OnClientDisconnect(client)
160 | {
161 | 	DeleteAttributes(client);
162 | }
163 | 
164 | 
165 | stock LoadAttributes(client) {
166 | 	//get used slots
167 | 	for(new index = 0; index < 10; index++)
168 | 	{
169 | 		if (!strcmp(clientAttributes[client][index][name], "blank")) {
170 | 			TF2Attrib_SetByName(GetWeaponSlot(clientAttributes[client][index][weaponIndex], clientAttributes[client][index][name], clientAttributes[client][index][current]));
171 | 		}
172 | 	}
173 | }
174 | 
175 | stock DeleteAttributes(client) {
176 | 	//get used slots
177 | 	for(new index = 0; index < 10; index++)
178 | 	{
179 | 		clientAttributes[client][index][name] = "blank";
180 | 		clientAttributes[client][index][current] = 0.0;
181 | 		clientAttributes[client][index][weaponIndex] = 0;
182 | 	}
183 | }
184 | 
185 | stock BuyUpgrade(client, attribute) {
186 | 	new index = GetIndexOfAttributesByName(attribute) 
187 | 	if (GetCash(client) < attribute[cost]) {
188 | 
189 | 		//determine if next upgrade is above max
190 | 		if (clientAttributes[client][index][current] + attribute[upgrade] <= (Float(attribute[max]) * attribute[upgrade]) + attribute[start]) {
191 | 			clientAttributes[client][index][current] = clientAttributes[client][index][current] + attribute[upgrade]
192 | 		}
193 | 		SetCash(client, GetCash(client) - attribute[cost])
194 | 		LogAction(-1, -1, "'%L' buying %s", client, attribute[name]);
195 | 	}
196 | }
197 | 
198 | stock SetCash(client, iAmount)
199 | {
200 | 	if(iAmount < 0) iAmount = 0;
201 | 	SetEntProp(client, Prop_Send, "m_nCurrency", iAmount);
202 | }
203 | 
204 | stock GetCash(client)
205 | {
206 | 	return GetEntProp(client, Prop_Send, "m_nCurrency");
207 | }
208 | 
209 | stock GetWeaponSlot(client, index) {
210 | 	if (index == 0) {
211 | 		return client
212 | 	} else {
213 | 		return GetPlayerWeaponSlot(client, index-1);
214 | 	}
215 | }
216 | 
217 | stock GetClassAttributeSlot(client) {
218 | 	new TFClassType:PlayerClass = TF2_GetPlayerClass(client);
219 | 	switch(PlayerClass) {
220 | 		case TFClass_Scout: return 0;
221 | 		case TFClass_Soldier: return 1;
222 | 		case TFClass_Pyro: return 2;
223 | 		case TFClass_DemoMan: return 3;
224 | 		case TFClass_Heavy: return 4;
225 | 		case TFClass_Medic: return 5;
226 | 	}
227 | 	return -1;
228 | }
229 | 
230 | stock GetClassMinCredits(client) {
231 | 	new TFClassType:PlayerClass = TF2_GetPlayerClass(client);
232 | 	switch(PlayerClass) {
233 | 		case TFClass_Scout: return 100;
234 | 		case TFClass_Soldier: return 100;
235 | 		case TFClass_Pyro: return 100;
236 | 		case TFClass_DemoMan: return 200;
237 | 		case TFClass_Heavy: return 100;
238 | 		case TFClass_Medic: return 200;
239 | 	}
240 | 	return -1;
241 | }
242 | 
243 | 
244 | stock GetIndexOfAttributesByName(client, attribute) {
245 | 	for(new index = 0; index < 10; index++)
246 | 	{
247 | 		if (strcmp(clientAttributes[client][index][name], attribute[name])) {
248 | 			return index;
249 | 		}
250 | 	}
251 | 	new index = RawGetIndexOfAttributesByName(client, "")
252 | 	if (index == -1) {
253 | 		LogAction(-1, -1, "FATAL: GetIndexOfAttributesByName couldn't find the attribute name and couldn't find a blank space..");
254 | 	} else {
255 | 		clientAttributes[client][index][current] = attribute[start]
256 | 		clientAttributes[client][index][weaponIndex] = attribute[weaponIndex]
257 | 	}
258 | }
259 | 
260 | stock RawGetIndexOfAttributesByName(client, attributeName) {
261 | 	for(new index = 0; index < 10; index++)
262 | 	{
263 | 		if (strcmp(clientAttributes[client][index][name], attributeName)) {
264 | 			return index;
265 | 		}
266 | 	}
267 | 	return -1;
268 | }
these are the errors
PHP Code:
// a.sp(152) : error 001: expected token: "]", but found "-identifier-"
// a.sp(152) : warning 215: expression has no effect
// a.sp(152) : error 001: expected token: ";", but found "]"
// a.sp(152) : error 029: invalid expression, assumed zero
// a.sp(152) : fatal error 190: too many error messages on one line 

Last edited by mightydifferent; 04-17-2019 at 19:56.
mightydifferent is offline
Mitchell
~lick~
Join Date: Mar 2010
Old 04-16-2019 , 21:15   Re: [TF2] Really Weird Errors
Reply With Quote #2

sizeof(attributes[])

remove the i
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mightydifferent
Junior Member
Join Date: Aug 2017
Old 04-17-2019 , 19:49   Re: [TF2] Really Weird Errors
Reply With Quote #3

Thanks-- Now i have these errors.. I don't know where even to start.
Could you at least walk me through them?

PHP Code:
// a.sp(19) : error 008: must be a constant expression; assumed zero
// a.sp(125) : warning 213: tag mismatch
// a.sp(153) : error 035: argument type mismatch (argument 2)
// a.sp(170) : error 092: number of arguments does not match definition
// a.sp(179) : error 047: array sizes do not match, or destination array is too small
// a.sp(186) : error 092: number of arguments does not match definition
// a.sp(187) : error 028: invalid subscript (not an array or too many subscripts): "attribute"
// a.sp(187) : warning 215: expression has no effect
// a.sp(187) : error 001: expected token: ";", but found "]"
// a.sp(187) : error 029: invalid expression, assumed zero
// a.sp(187) : fatal error 190: too many error messages on one line 

Last edited by mightydifferent; 04-17-2019 at 20:53.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old Yesterday , 10:56   Re: [TF2] Really Weird Errors
Reply With Quote #4

That isn't how enums work, you can't give them default values like that, the enum is the array indexes, not values.

A good number of the later errors is because BuyUpgrade takes an integer as the 2nd param, but you're giving it an array.
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Last edited by asherkin; Yesterday at 10:58.
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