BANNED
Join Date: Sep 2020
Location: Algeria
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10-16-2020
, 19:02
Golden Deagle VIP
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#1
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Quote:
/* Plugin generated by AMXX-Studio
Original Plugin By AlejandroSk (For Ak47)
Remaked By null (Deagle Vips)
Changelog:
V 1.0 Initial relase
*/
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#define is_valid_player(%1) (1 <= %1 <= 32)
#define PLUGIN "Golden Deagle For Vips"
#define VERSION "2.0"
#define AUTHOR "null"
new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl"
new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl"
/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type;
new bool:g_HasDeagle[33]
new g_hasZoom[ 33 ]
new g_ZoomDist[ 33 ] = 0
new bullets[ 33 ]
// Sprite
new m_spriteTexture
const Wep_deagle = ((1<<CSW_DEAGLE))
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// The Cvars //
cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "10")
cvar_custommodel = register_cvar("goldendeagle_custom_model", "1")
cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1")
cvar_cost = register_cvar("goldendeagle_cost", "16000")
cvar_bullets = register_cvar("goldendeagle_bullets", "200")
cvar_keepdeagle = register_cvar("goldendeagle_keep", "1")
cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "2")
// Register The Buy Cmd
register_clcmd("say /gold", "CmdBuyDeagle")
register_clcmd("say_team /gold", "CmdBuyDeagle")
register_concmd("amx_gold", "CmdGiveDeagle", ADMIN_BAN, "<name>")
//Death Msg
register_event("DeathMsg", "Death", "a")
// Weapon Pick Up
register_event("WeapPickup","checkModel","b", "1=19")
// Current Weapon Event
register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
// Ham TakeDamage
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward( FM_CmdStart, "fw_CmdStart")
register_forward(FM_CmdStart, "fwCmdStart")
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
}
public plugin_precache()
{
precache_model(DEAGLE_V_MODEL)
precache_model(DEAGLE_P_MODEL)
m_spriteTexture = precache_model("sprites/dot.spr")
precache_sound("weapons/zoom.wav")
}
public client_connect(id)
{
g_HasDeagle[id] = false
}
public client_disconnect(id)
{
g_HasDeagle[id] = false
}
public Death()
{
g_HasDeagle[read_data(2)] = false
}
public fwHamPlayerSpawnPost(id)
{
if( !is_user_alive( id ) )
return;
if( get_pcvar_num( cvar_keepdeagle ) )
{
if( user_has_weapon( id, CSW_DEAGLE ) )
{
g_HasDeagle[id] = true
}
else {
g_HasDeagle[id] = false;
}
}
else {
g_HasDeagle[id] = false;
}
}
public checkModel(id)
{
if ( !g_HasDeagle[id] )
return PLUGIN_HANDLED
new szWeapID = read_data(2)
if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) )
{
set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL)
set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL)
}
return PLUGIN_HANDLED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] )
{
SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
}
}
public fw_CmdStart( id, uc_handle, seed )
{
if( !is_user_alive( id ) )
return PLUGIN_HANDLED
if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
{
new szClip, szAmmo
new szWeapID = get_user_weapon( id, szClip, szAmmo )
if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] )
{
golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) )
}
else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id])
{
g_hasZoom[ id ] = false
cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )
}
}
return PLUGIN_HANDLED
}
public make_tracer(id)
{
if (get_pcvar_num(cvar_goldbullets))
{
new clip,ammo
new wpnid = get_user_weapon(id,clip,ammo)
new pteam[16]
get_user_team(id, pteam, 15)
if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id])
{
new vec1[3], vec2[3]
get_user_origin(id, vec1, 1) // origin; your camera point.
get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
bullets[id] = clip
}
}
public CmdBuyDeagle(id)
{
if ( !is_user_alive(id) )
{
client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
if (money >= get_pcvar_num(cvar_cost) && get_pcvar_num(cvar_bullets))
{
cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets))
g_HasDeagle[id] = true
}
else
{
client_print(id, print_chat, "[AMXX] You dont hav enough money to buy Golden Deagle. Cost $%d ", get_pcvar_num(cvar_cost))
}
return PLUGIN_HANDLED
}
public CmdGiveDeagle(id,level,cid)
{
if (!cmd_access(id,level,cid,2))
return PLUGIN_HANDLED;
new arg[32];
read_argv(1,arg,31);
new player = cmd_target(id,arg,7);
if (!player)
return PLUGIN_HANDLED;
new name[32];
get_user_name(player,name,31);
give_item(player, "weapon_deagle")
g_HasDeagle[player] = true
return PLUGIN_HANDLED
}
stock drop_prim(id)
{
new weapons[32], num
get_user_weapons(id, weapons, num)
for (new i = 0; i < num; i++) {
if (Wep_deagle & (1<<weapons))
{
static wname[32]
get_weaponname(weapons, wname, sizeof wname - 1)
engclient_cmd(id, "drop", wname)
}
}
}
stock golden_deagle_zoom( id, type )
{
g_hasZoom[ id ] = true;
switch( type )
{
case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )
case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )
case 2:
{
cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
case 3:
{
cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
case 4:
{
g_ZoomDist[ id ]++
g_hasZoom[ id ] = false;
switch( g_ZoomDist[ id ] )
{
case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )
case 2:
{
cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
case 3:
{
cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 )
emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
}
case 4:
{
g_ZoomDist[ id ] = 0;
cs_set_user_zoom( id, CS_RESET_ZOOM, 1 )
}
}
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/
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