Raised This Month: $51 Target: $400
 12% 

[TF2] Bonus Round Immunity


Post New Thread Reply   
 
Thread Tools Display Modes
moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-06-2011 , 22:15   Re: [TF2] Bonus Round Immunity
Reply With Quote #111

Quote:
Originally Posted by jameless View Post
Yea that means that the turning off of the powerplay won't hit them unless they are alive. I cannot think of any other way to turn it off then. Sorry.
Any idea why I can't recompile now? I just wondering if the last update messed it up.
moxie2020 is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 11-07-2011 , 06:10   Re: [TF2] Bonus Round Immunity
Reply With Quote #112

Can you post the code?
jameless is offline
moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-07-2011 , 15:11   Re: [TF2] Bonus Round Immunity
Reply With Quote #113

Quote:
Originally Posted by jameless View Post
Can you post the code?
Here we go. I only changed it so it turns off at 2 seconds and so that players could still rocket jump. Other than that the code is what you provided me in the last post.
Attached Files
File Type: sp Get Plugin or Get Source (bonusroundimmunity2.sp - 249 views - 4.6 KB)
moxie2020 is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 11-08-2011 , 22:05   Re: [TF2] Bonus Round Immunity
Reply With Quote #114

This code compiled for me. In fact, click the Get Plugin link on the code you posted. The web compiler is compiling it too.
jameless is offline
moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-08-2011 , 22:34   Re: [TF2] Bonus Round Immunity
Reply With Quote #115

Quote:
Originally Posted by jameless View Post
This code compiled for me. In fact, click the Get Plugin link on the code you posted. The web compiler is compiling it too.
I seriously compiled that 7 or 8 different times.
moxie2020 is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 11-09-2011 , 06:19   Re: [TF2] Bonus Round Immunity
Reply With Quote #116

so it worked for you too?
jameless is offline
BaconCat
Member
Join Date: Sep 2011
Old 11-13-2011 , 13:15   Re: [TF2] Bonus Round Immunity
Reply With Quote #117

Is there a way to make it so people can still rocket jump? (aka Buddah mode)
BaconCat is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 11-13-2011 , 13:18   Re: [TF2] Bonus Round Immunity
Reply With Quote #118

Quote:
Originally Posted by jameless View Post
Just edit anywhere you see:
Code:
SetEntProp(i, Prop_Data, "m_takedamage", 0, 1);
and make it:
Code:
SetEntProp(i, Prop_Data, "m_takedamage", 1, 1);
jameless is offline
BaconCat
Member
Join Date: Sep 2011
Old 11-13-2011 , 13:33   Re: [TF2] Bonus Round Immunity
Reply With Quote #119

Oh, Derp. Thank you

Last edited by BaconCat; 11-13-2011 at 13:35.
BaconCat is offline
moxie2020
Veteran Member
Join Date: Aug 2011
Old 11-13-2011 , 15:44   Re: [TF2] Bonus Round Immunity
Reply With Quote #120

Quote:
Originally Posted by jameless View Post
so it worked for you too?
Yes, I have no idea why it happened. I started from scratch 3x and it kept giving me errors. I recompile it now with no issues.

I don't want to sidetrack the forum but there is one plugin I really need for my donators and that is an instant team switch by a chat trigger like !swapteam.
I need it to only apply to admins with either the 'a' or one of the custom tags. Most importantly I need them to switch without dying. I have seen this on several servers but have only been able to find bits of code. If you could help could you please PM me and send me in the right direction. I can't believe how hard this is to find.
moxie2020 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:57.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode