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[TF2] Bonus Round Immunity


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Antithasys
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Join Date: Apr 2008
Old 03-15-2009 , 02:16   Re: [TF2] Bonus Round Immunity
Reply With Quote #21

There is a trunk version of this plugin available at it's project site.

You can download a copy of this is the repository there. The easiest way being with some SVN software. The new features include the following:
  • Changed immunity to give health on player_hurt
  • Allows immune players to rocket and grenade jump
  • Added Client Preferences menus (Requires clientpref.smx)
  • Allow clients to set end round color
  • Allow clients to disable plugin for them
  • Now ignores all damage done by spies during bonus round (Requires DukeHacks)

So this plugin will require client preferences and dukehacks in future releases. Feel free to test the current trunk version and report any errors.
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Last edited by Antithasys; 03-15-2009 at 02:20.
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PlasmaWaffle
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Join Date: Mar 2009
Old 04-03-2009 , 12:24   Re: [TF2] Bonus Round Immunity
Reply With Quote #22

What/where is the .cfg file?

Quote:
Admin flag can be set in .cfg file
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BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 04-03-2009 , 13:05   Re: [TF2] Bonus Round Immunity
Reply With Quote #23

Quote:
Originally Posted by PlasmaWaffle View Post
What/where is the .cfg file?
cfg/sourcemod/plugin.bonusroundimmunity.cfg
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leV
Member
Join Date: Dec 2007
Old 04-14-2009 , 01:46   Re: [TF2] Bonus Round Immunity
Reply With Quote #24

Thanks great plugin!

I've seen servers that change the player's appearance that has the immunity at the end of the round, like it makes them glow or something like that, how is that done?
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Last edited by leV; 04-14-2009 at 01:53.
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Antithasys
Moderator
Join Date: Apr 2008
Old 04-15-2009 , 10:53   Re: [TF2] Bonus Round Immunity
Reply With Quote #25

That is actually done in the beta of this plugin. It has bugs still and that's why its in beta and not published here.

You can expect a release in the next week or so.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-15-2009 , 16:55   Re: [TF2] Bonus Round Immunity
Reply With Quote #26

Ya, I dont recommend the latest beta
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leV
Member
Join Date: Dec 2007
Old 04-15-2009 , 17:16   Re: [TF2] Bonus Round Immunity
Reply With Quote #27

The project site is down!

Darn Any link to the beta I'll definitely beta test it, but I don't want to install DukeHacks will it be REQUIRED or optional?
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 04-15-2009 , 17:49   Re: [TF2] Bonus Round Immunity
Reply With Quote #28

I think he will add an option to make it use the classic method of immunity only which I dont think requires dukehacks but I dont know what else uses dukehacks.
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BrutalGoerge
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Join Date: Jul 2007
Old 04-15-2009 , 17:55   Re: [TF2] Bonus Round Immunity
Reply With Quote #29

i think dukehacks just makes it so backstabs are not instant kills... so that people can still rocket jump and junk during the bonus round.
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leV
Member
Join Date: Dec 2007
Old 04-15-2009 , 18:30   Re: [TF2] Bonus Round Immunity
Reply With Quote #30

What do backstabs have to do with rocketjumping?
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