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Module: Rage


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meTaLiCroSS
Gaze Upon My Hat
Join Date: Feb 2009
Location: Viņa del Mar, Chile
Old 10-02-2018 , 13:02   Re: Module: Rage
Reply With Quote #201

Any news? A beta could be great for testing maybe there are not many guys using it I guess
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Originally Posted by joropito View Post
You're right Metalicross
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DarthMan
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Join Date: Aug 2011
Old 02-21-2019 , 12:28   Re: Module: Rage
Reply With Quote #202

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Originally Posted by Arkshine View Post
Actually looks like I've fixed locally that in 2014 while I was cleaning up things.



Let me finish to clean a few things, and I will likely post an updated version to test.
Hey Arkshine, can u share the Linux and Windows module for firebullets?
Thanks !
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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 03-15-2019 , 09:05   Re: Module: Rage
Reply With Quote #203

Quote:
Originally Posted by Arkshine View Post
Actually looks like I've fixed locally that in 2014 while I was cleaning up things.

Let me finish to clean a few things, and I will likely post an updated version to test.
Waiting fot the updated version
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DarthMan
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Join Date: Aug 2011
Old 04-29-2019 , 18:40   Re: Module: Rage
Reply With Quote #204

Could someone please make a handler and function for CBasePlayer::StartObserver ?
I tried something but the server seems to crash :-(.
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DarthMan
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Join Date: Aug 2011
Old 05-24-2019 , 06:37   Re: Module: Rage
Reply With Quote #205

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Originally Posted by meTaLiCroSS View Post
Any news? A beta could be great for testing maybe there are not many guys using it I guess
Idk if anyone else experienced this issue, but, for me, Rage doesn't run. Whenever I run the module, if a module or a handler exists, the server crashes. I tried CBaseEntity::TakeDamage as well as CBaseEntity::FireBullets and they both seem to crash the server. Tested this on TFC. (sigs / offsets were updated for TFC) Could it be that somehow Rage only works on CS 1.6 ? Considering that it wasn't tested on other mods.

Last edited by DarthMan; 05-24-2019 at 06:58.
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