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Halo Style Respawning


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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-18-2006 , 03:54  
Reply With Quote #21

Quote:
Originally Posted by T(+)rget
EMP':
I'll export my respawn script as an interface, I'll need to speak to bailopan for clarification where to post this. Basic Respawn 1.3 I declare as stable and safe to use now.
Is this safe to use if your respawning to the original spawn points? Like I posted earlier with the script from Emp...His plugin will use the presets from csdm, but It would spawn the player at the team spawn then transfer to the preset causing ghosts. Is v1.3 solely for the respawning to a defined spawn point(team spawn)? Just curious
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-18-2006 , 08:35  
Reply With Quote #22

It should be fine, my tests was with my upcoming new mod. However in this I actually create new spawn points not fake points like CSDM, so the old 1's get removed.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-18-2006 , 14:06  
Reply With Quote #23

What do you mean by "fake" points? The spawn coordinates are housed in a cfg per map, how is it fake? Another note tho, is it possible to use the csdm spawn points via your spawning system?
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 03-19-2006 , 06:58  
Reply With Quote #24

CSDM uses the old spawn points, but just move there location. Which is a more consuming task in a module/script IMHO. I just destroy old points and create fresh.

AFAIK its not possible, however I'm not 100% certain since I don't know how CSDM stores these coordinates. BAILOPAN has seen my system in action and likes it
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Dan-o
Member
Join Date: Mar 2006
Location: myspace?
Old 03-25-2006 , 23:01  
Reply With Quote #25

What do you mean fake? It cycles around, as in halo they cycle around, you will land in the same spot you've spawned before as in halo as in counter strike death match, there is no point of this mod. But if you want to create one that spawns you anywere like t spawn and your ct like in halo you spawn in red base and your blue, like that type of movement?
I dont get it, Explain.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 06-20-2006 , 18:50  
Reply With Quote #26

Is someone still working on this plugin? A "maxtime" cvar would be nice.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 06-20-2006 , 19:18  
Reply With Quote #27

someone can take this and/or DSR over for me, im too busy as of right now. ill be free in a couple days though.
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TheLinx
BANNED
Join Date: Jun 2006
Location: Somewhere i belong (swe)
Old 07-29-2006 , 15:45   Re: Halo Style Respawning
Reply With Quote #28

Hi!
This is a very good plugin Emp´!

But it doesn´t work if you have CSDM Ticketing on, just so you know that...



(Yes, it is a bug report XD)
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-09-2006 , 19:30   Re: Halo Style Respawning
Reply With Quote #29

at the above post: incompadibility with other plugins is not neccessarily a bug.

And has anyone found any bugs with this? Is the respawning working fine? No ghosts or server crashes?
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 09-27-2006 , 18:56   Re: Halo Style Respawning
Reply With Quote #30

Is someone still working to add a maxtime cvar?
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