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[INC] Director Hud Message


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wAyz
Senior Member
Join Date: Feb 2010
Location: Germany
Old 06-07-2015 , 05:21   Re: [INC] Director Hud Message
Reply With Quote #191

im not able to see dhudmessages as a client on HLTV servers, is there any way to fix this?
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DarkGL
Senior Member
Join Date: Aug 2010
Location: Warsaw, Poland
Old 06-10-2015 , 04:58   Re: [INC] Director Hud Message
Reply With Quote #192

Probably No
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Depresie
Veteran Member
Join Date: Nov 2013
Old 02-14-2016 , 13:13   Re: [INC] Director Hud Message
Reply With Quote #193

This is actualy very nice, it doesn't even interfere with the regular hud messages, so this adds 8 more channels available to display hud messages

Too bad the size of the message cannot be edited =P
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 03-25-2016 , 08:39   Re: [INC] Director Hud Message
Reply With Quote #194

Is it possible to remove the messages before the hold time?
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 03-25-2016 , 11:21   Re: [INC] Director Hud Message
Reply With Quote #195

Theoretically you can do it, but DHUD message are stack based, which means you would have to resend all the other messages, so answer is - do not try it.

P.S. @Arkshine, probably you should fix that screenshot in your main post.
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 03-25-2016 , 11:23   Re: [INC] Director Hud Message
Reply With Quote #196

Quote:
Originally Posted by NiHiLaNTh View Post
Theoretically you can do it, but DHUD message are stack based, which means you would have to resend all the other messages, so answer is - do not try it.

P.S. @Arkshine, probably you should fix that screenshot in your main post.
Show me how.
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 03-25-2016 , 11:41   Re: [INC] Director Hud Message
Reply With Quote #197

Quote:
Originally Posted by Syturi0 View Post
Show me how.
There are 8 DHUD messages in a stack. A stack means that each time you send a DHUD message, next spot is used. If you send 9 messages, then the first one is used again. That is opposed to normal HUD messages which are channel based and you can choose which message to alter.

I believe someone wrote an include file that does exactly that - makes DHUD messages appear like they are in channels, but it's extremely inefficient as you have to send 8 messages each time.

You have to remember parameters for each of 8 messages, and do time tracking and similar (so you know how much there is before the message times out each time you send it), and resend all 8 messages each time one is modified.
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 03-25-2016 , 11:54   Re: [INC] Director Hud Message
Reply With Quote #198

Quote:
Originally Posted by KliPPy View Post
There are 8 DHUD messages in a stack. A stack means that each time you send a DHUD message, next spot is used. If you send 9 messages, then the first one is used again. That is opposed to normal HUD messages which are channel based and you can choose which message to alter.

I believe someone wrote an include file that does exactly that - makes DHUD messages appear like they are in channels, but it's extremely inefficient as you have to send 8 messages each time.

You have to remember parameters for each of 8 messages, and do time tracking and similar (so you know how much there is before the message times out each time you send it), and resend all 8 messages each time one is modified.
You are right.
Thanks.
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New Member
Join Date: Jul 2016
Old 07-27-2016 , 04:18   Re: [INC] Director Hud Message
Reply With Quote #199

when i enable this plugins, my server stops..why?
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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 07-27-2016 , 11:55   Re: [INC] Director Hud Message
Reply With Quote #200

Quote:
Originally Posted by [email protected] View Post
when i enable this plugins, my server stops..why?
To stops how? What are the logs contents? Can you post they here?

If there are any on the './addons/amxmodx/logs' and './logs' folders, see what you get with the '-condebug' option. If it is enabled, the 'qconsole.log' file on the 'Half-File' folder.
If the file 'qconsole.log' does not exist, you need to enable the condebug adding '-condebug' to the server command line options. Example:
Code:
echo "For windows:"
start hlds.exe -console -game czero -pingboost 2 +log on -autoupdate -update -condebug -noaff -debug -allowdebug -secure +map de_dust2 +maxplayers 32 +port 27013

echo "For Linux:"
./hlds_run -console -game cstrike -pingboost 2 +log on -autoupdate -condebug -noaff -debug -allowdebug -secure +map de_dust2 +maxplayers 32 +port 27015
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Last edited by addons_zz; 07-27-2016 at 11:55. Reason: misspellings
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