Really need help in optimizing lasermine.amxx
I have to use the old vesion of the plugin 1.1, because the features in the newer version to sell the laser and, to buy it and every time before installing the players will be forced to write "/ lm".
Well, it is possible to bind "say / lm" but I'm not sure, that it will help resolve these errors
" L 11/19/2010 - 14:23:59: [AMXX] Displaying debug trace (plugin "lasermine.amxx")
L 11/19/2010 - 14:23:59: [AMXX] Run time error 10: native error (native "entity_get_vector")
L 11/19/2010 - 14:23:59: [AMXX] [0] phpCpHSTA.sma::LaserMine_Activate (line 351)
L 11/19/2010 - 14:29:23: [ENGINE] Invalid entity 328
L 11/19/2010 - 14:29:23: [AMXX] Displaying debug trace (plugin "lasermine.amxx")
L 11/19/2010 - 14:29:23: [AMXX] Run time error 10: native error (native "entity_get_vector")
L 11/19/2010 - 14:29:23: [AMXX] [0] phpCpHSTA.sma::LaserMine_Activate (line 351)
L 11/19/2010 - 14
0:47: [ENGINE] Invalid entity 132
L 11/19/2010 - 14
0:47: [AMXX] Displaying debug trace (plugin "lasermine.amxx")
L 11/19/2010 - 14
0:47: [AMXX] Run time error 10: native error (native "entity_get_vector")
L 11/19/2010 - 14
0:47: [AMXX] [0] phpCpHSTA.sma::LaserMine_Activate (line 351)
L 11/19/2010 - 14
1:00: [ENGINE] Invalid entity 351
L 11/19/2010 - 14
1:00: [AMXX] Displaying debug trace (plugin "lasermine.amxx")
In test mode I shut off this plugin and server during the day fell only once / 2, but otherwise with the plugin turned on the server falls off scale for 10/15 times a day
the original plugin
HERE
zp_lasermine_28-DjWest.sma (36.7 KB) - the guy tried making it,but it's for ZombieMod
site
lasermine.sma (21.7 KB) - it's the 1.1 version that I use, only with my translation