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DoDs Equipment 0.0.6


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Dunno
Member
Join Date: Apr 2005
Old 08-11-2008 , 08:20   Re: DoDs Equipment 0.0.6
Reply With Quote #31

Quote:
Originally Posted by menotyou View Post
For Dod:s i use this and have smoke
I really appreciate your response, but the assault class already gets smoke by default. So this plugin isn't actually giving the smoke out.

Please correct me if I am wrong, as i only want to get this working.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 08-31-2008 , 04:38   Re: DoDs Equipment 0.0.6
Reply With Quote #32

i have some issue, i just cannot get weapon_m1carb set, here is my dod_equip.cfg:
Code:
sm_equip_rifle_clear_ger "yes"
sm_equip_rifle_equip_ger "weapon_k98 weapon_p38 weapon_riflegren_ger"
sm_equip_rifle_ammo_ger "80 40 3"
sm_equip_rifle_clear_us "yes"
sm_equip_rifle_equip_us "weapon_garand weapon_colt weapon_riflegren_us"
sm_equip_rifle_ammo_us "96 35 3"
sm_equip_assault_clear_ger "yes"
sm_equip_assault_equip_ger "weapon_mp40 weapon_p38 weapon_smoke_ger weapon_frag_ger"
sm_equip_assault_ammo_ger "480 40 2 3"
sm_equip_assault_clear_us "yes"
sm_equip_assault_equip_us "weapon_thompson weapon_colt weapon_smoke_us weapon_frag_us"
sm_equip_assault_ammo_us "480 35 2 3"
sm_equip_support_clear_ger "yes"
sm_equip_support_equip_ger "weapon_mp44 weapon_p38 weapon_frag_ger"
sm_equip_support_ammo_ger "360 40 4"
sm_equip_support_clear_us "yes"
sm_equip_support_equip_us "weapon_bar weapon_colt weapon_frag_us"
sm_equip_support_ammo_us "360 35 4"
sm_equip_sniper_clear_ger "yes"
sm_equip_sniper_equip_ger "weapon_k98s weapon_p38 weapon_frag_ger"
sm_equip_sniper_ammo_ger "80 80 2"
sm_equip_sniper_clear_us "yes"
sm_equip_sniper_equip_us "weapon_spring weapon_colt weapon_frag_us"
sm_equip_sniper_ammo_us "96 70 2"
sm_equip_mg_clear_ger "yes"
sm_equip_mg_equip_ger "weapon_mg42 weapon_p38 weapon_frag_ger"
sm_equip_mg_ammo_ger "1000 80 2"
sm_equip_mg_clear_us "yes"
sm_equip_mg_equip_us "weapon_30cal weapon_colt weapon_frag_us"
sm_equip_mg_ammo_us "600 70 2"
sm_equip_rocket_clear_ger "yes"
sm_equip_rocket_equip_ger "weapon_pschreck weapon_c96 weapon_frag_ger"
sm_equip_rocket_ammo_ger "24 120 2"
sm_equip_rocket_clear_us "yes"
sm_equip_rocket_equip_us "weapon_bazooka weapon_m1carb weapon_frag_us"
sm_equip_rocket_ammo_us "24 90 2"
all the other things are all ok, including german's c96, yet i only got colt with 24 ammos for the us rocket and cannot be changed.

here is my plugins list:
Code:
16:37:24 sm plugins list
16:37:24 [SM] Listing 43 plugins:
           01 "Admin File Reader" (1.1.0-svn) by AlliedModders LLC
           02 "Admin Help" (1.1.0-svn) by AlliedModders LLC
           03 "Admin List" (1.2) by Fredd
           04 "Admin Menu" (1.1.0-svn) by AlliedModders LLC
           05 "AdminSentinel" (1.0.102) by <eVa>StrontiumDog 
           06 "Admin loggin" (1.0) by vIr-Dan
           07 "Advertisements" (0.5.5) by Tsunami
           08 "AFK Manager" (1.0.2.4) by dubbeh
           09 "Anti-Flood" (1.1.0-svn) by AlliedModders LLC
           10 "autochangemap" (1.1) by bazooka
           11 "Basic Ban Commands" (1.1.0-svn) by AlliedModders LLC
           12 "Basic Chat" (1.1.0-svn) by AlliedModders LLC
           13 "Basic Comm Control" (1.1.0-svn) by AlliedModders LLC
           14 "Basic Commands" (1.1.0-svn) by AlliedModders LLC
           15 "Basic Info Triggers" (1.1.0-svn) by AlliedModders LLC
           16 "Basic Votes" (1.1.0-svn) by AlliedModders LLC
           17 "CD Announcer" (2.2) by Fredd
           18 "Client Preferences" (1.1.0-svn) by AlliedModders LLC
           19 "Custom Votes" (0.5.5) by chundo
           20 "DeadChat (dod)" (1.3) by Greyscale
           21 "DoD Equipment" (0.0.6) by Lis
           22 "DoD Medic" (1.2) by Tsunami
           23 "DoD Nostalgia Source" (1.0) by FeuerSturm
           24 "FakeClients" (1.1) by Tsunami
           25 "Fun Commands" (1.1.0-svn) by AlliedModders LLC
           26 "Fun Votes" (1.1.0-svn) by AlliedModders LLC
           27 "HLSW Nextmap & Timeleft" (1.0) by Tsunami
           28 "HANSE Reserved Slots" (1.4) by red!
           29 "MapChooser" (1.1.0-svn) by AlliedModders LLC
           30 "Map configs" (1.02) by Berni
           31 "Nextmap" (1.1.0-svn) by AlliedModders LLC
           32 "Map Nominations" (1.1.0-svn) by AlliedModders LLC
           33 "SlapSlay Commands" (1.1.0-svn) by AlliedModders LLC
           34 "SourceMod Radio" (1.0.0.12) by dubbeh
           35 "RandomCycle" (1.1.0-svn) by AlliedModders LLC
           36 "Reserved Slots" (1.1.0-svn) by AlliedModders LLC
           37 "Rock The Vote" (1.1.0-svn) by AlliedModders LLC
           38 "Client Execute" (1.0.0.3) by dubbeh
           39 "SoDStats" (1.0.11) by ]SoD[ Frostbyte
           40 "Spray Tracer" (5.3e) by Nican132, CptMoore, Lebson506th
           41 "SrcTV demorecord" (0.3) by O!KAK
           42 "Timeleft Hostname" (1.3) by Hell Phoenix
           43 "Web Shortcuts" (1.0.1) by James "sslice" Gray
i don't know why i can't set amount of ammos for rocket's m1carb while
Code:
sm_equip_rocket_clear_us "yes"
sm_equip_rocket_equip_us "weapon_bazooka weapon_m1carb weapon_frag_us"
sm_equip_rocket_ammo_us "24 90 2"
make his secondary weapon changed to colt with default amount of ammos... beg your help now.
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Last edited by monkie; 08-31-2008 at 04:45.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 08-31-2008 , 07:26   Re: DoDs Equipment 0.0.6
Reply With Quote #33

second bug i found.

my rifleman weapon config is as follows:
Code:
sm_equip_rifle_clear_ger "yes"
sm_equip_rifle_equip_ger "weapon_k98 weapon_p38 weapon_riflegren_ger"
sm_equip_rifle_ammo_ger "80 40 3"
sm_equip_rifle_clear_us "yes"
sm_equip_rifle_equip_us "weapon_garand weapon_colt weapon_riflegren_us"
sm_equip_rifle_ammo_us "96 35 3"
settings are working, i can get 4 rifle grenades as i wish.
but after i spent all my rifle grenades, i gain another 2 hand grenades, that is out of my mind...
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spacedkadet
Member
Join Date: May 2008
Old 09-17-2008 , 17:22   Re: DoDs Equipment 0.0.6
Reply With Quote #34

Hey Lis,

Still loving this plugin, very useful.

I do have a request however if you still want to improve this great plugin.
It would be good if there was a cvar to control the cfg file used. Basically so i can have different weapon load outs on a per-map basis.
I would love to be able to make a per map config file that uses a different dods Equipment config as needed.

Anyway's np if you dont/cant, still very cool plugin!

(or just a cvar to turn it off so i can disable for some maps)


Lee.
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Ard Choille
Member
Join Date: Mar 2006
Old 09-18-2008 , 01:59   Re: DoDs Equipment 0.0.6
Reply With Quote #35

Use map configs that the engine executes on mapchange to set DoD loadout.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 10-13-2008 , 22:26   Re: DoDs Equipment 0.0.6
Reply With Quote #36

oh well, lis, sorry for my confusion, i think i've got the cause of my problem.

i'm using DoD Nostalgia Source plugin, which although that great one but do conflict with your DoDs Equipment.
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monkie
Senior Member
Join Date: Oct 2006
Location: Shanghai, China
Old 10-21-2008 , 01:20   Re: DoDs Equipment 0.0.6
Reply With Quote #37

Code:
L 10/21/2008 - 08:01:06: SourceMod error session started
L 10/21/2008 - 08:01:06: Info (map "dod_colmar") (file "errors_20081021.log")
L 10/21/2008 - 08:01:06: [SM] Native "GetClientTeam" reported: Client 7 is not in game
L 10/21/2008 - 08:01:06: [SM] Displaying call stack trace for plugin "dod_equip.smx":
L 10/21/2008 - 08:01:06: [SM]   [0]  Line 194, /home/groups/alliedmodders/forums/files/3/9/3/1/9/29453.attach::(null)()
L 10/21/2008 - 08:26:51: Error log file session closed.
and this:
Code:
L 10/22/2008 - 21:05:15: SourceMod error session started
L 10/22/2008 - 21:05:15: Info (map "dod_flash") (file "errors_20081022.log")
L 10/22/2008 - 21:05:15: [SM] Native "GetClientTeam" reported: Client 4 is not in game
L 10/22/2008 - 21:05:15: [SM] Displaying call stack trace for plugin "dod_equip.smx":
everything fine except error like this, hope u have time to do some fixes.
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Last edited by monkie; 10-22-2008 at 09:10.
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mrebiteme
Junior Member
Join Date: Oct 2008
Old 10-24-2008 , 11:59   Re: DoDs Equipment 0.0.6
Reply With Quote #38

Can anyone tell me why with the below cfg loaded per map a person can check RANDOM and get another weapon when the other weapons are set to 0?

mp_limit_allies_rifleman 0
mp_limit_allies_assault 0
mp_limit_allies_support 0
mp_limit_allies_sniper 0
mp_limit_allies_mg 0
mp_limit_allies_rocket -1
mp_limit_axis_rifleman 0
mp_limit_axis_assault 0
mp_limit_axis_support 0
mp_limit_axis_sniper 0
mp_limit_axis_mg 0
mp_limit_axis_rocket -1
sm_equip_rocket_clear_ger "yes"
sm_equip_rocket_equip_ger "weapon_pschreck weapon_p38 weapon_spade weapon_frag_ger"
sm_equip_rocket_ammo_ger "999 999 0 3"
sm_equip_rocket_clear_us "yes"
sm_equip_rocket_equip_us "weapon_bazooka weapon_colt weapon_amerknife weapon_frag_us"
sm_equip_rocket_ammo_us "999 999 0 3"
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FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 10-24-2008 , 12:06   Re: DoDs Equipment 0.0.6
Reply With Quote #39

Quote:
Originally Posted by mrebiteme View Post
Can anyone tell me why with the below cfg loaded per map a person can check RANDOM and get another weapon when the other weapons are set to 0?

mp_limit_allies_rifleman 0
mp_limit_allies_assault 0
mp_limit_allies_support 0
mp_limit_allies_sniper 0
mp_limit_allies_mg 0
mp_limit_allies_rocket -1
mp_limit_axis_rifleman 0
mp_limit_axis_assault 0
mp_limit_axis_support 0
mp_limit_axis_sniper 0
mp_limit_axis_mg 0
mp_limit_axis_rocket -1
sm_equip_rocket_clear_ger "yes"
sm_equip_rocket_equip_ger "weapon_pschreck weapon_p38 weapon_spade weapon_frag_ger"
sm_equip_rocket_ammo_ger "999 999 0 3"
sm_equip_rocket_clear_us "yes"
sm_equip_rocket_equip_us "weapon_bazooka weapon_colt weapon_amerknife weapon_frag_us"
sm_equip_rocket_ammo_us "999 999 0 3"
This is easy:
The logic of the random function (Team & Class) is that you
must at least have 2 possible options, class restrictions are ignored
by DoD: Source if you only have 1 class open and choose random.

Simply disable random and noone will get another class.
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mrebiteme
Junior Member
Join Date: Oct 2008
Old 10-24-2008 , 19:06   Re: DoDs Equipment 0.0.6
Reply With Quote #40

Never really used that CVAR before. Thank You
mp_allowrandomclass "0"
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