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PhAFK Manager


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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 02-23-2014 , 10:16   Re: PhAFK Manager
Reply With Quote #31

Quote:
Originally Posted by ENAK3 View Post
Once I saw the warning at the end of a game during scoreboard when all players are at spawn for a new round so perhaps the plugin needs to check if it's the end of the game, or if it's the start of a new round before displaying the AFK warning message.
Thanks for reply. Fixed, SMA file reuploaded (first post).
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ENAK3
Member
Join Date: Apr 2013
Old 02-23-2014 , 12:48   Re: PhAFK Manager
Reply With Quote #32

Thank you. Additionally I noticed that if a player has timed out, the warning message will repeat itself until the sv_timeout amount has been reached, usually around 30 seconds. So perhaps the plugin could check if the message has already been sent, and if it has, do not send it again to prevent chat spam.
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ENAK3
Member
Join Date: Apr 2013
Old 02-23-2014 , 14:29   Re: PhAFK Manager
Reply With Quote #33

One more issue. When a player is dead they are transferred to spectators for being AFK. Perhaps check if they are alive before performing the checks and before transferring.
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GoRiLliAz
Senior Member
Join Date: May 2013
Old 03-02-2014 , 12:56   Re: PhAFK Manager
Reply With Quote #34

Hello,

There is a small problem when a player enters the server must choose 2 times his team, because the first time it removes the selection window and there is no team.
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 03-02-2014 , 16:16   Re: PhAFK Manager
Reply With Quote #35

Quote:
Originally Posted by GoRiLliAz View Post
Hello,

There is a small problem when a player enters the server must choose 2 times his team, because the first time it removes the selection window and there is no team.
Can't understand this . Maybe you can record video with problem?
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strikegino
Member
Join Date: Mar 2013
Old 03-03-2014 , 14:30   Re: PhAFK Manager
Reply With Quote #36

L 03/03/2014 - 21:29:45: [AMXX] Displaying debug trace (plugin "PhAFK.amxx")
L 03/03/2014 - 21:29:45: [AMXX] Run time error 25: parameter error
L 03/03/2014 - 21:29:45: [AMXX] [0] phpHgrBdV.sma::afk_action (line 201)
L 03/03/2014 - 21:29:45: [AMXX] [1] phpHgrBdV.sma::afk_check_player (line 296)
L 03/03/2014 - 21:29:45: [AMXX] [2] phpHgrBdV.sma::afk_check (line 320)
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Gam3ronE
SourceMod Donor
Join Date: Aug 2010
Old 03-08-2014 , 09:04   Re: PhAFK Manager
Reply With Quote #37

PhAFK Plugin does not check if the player is alive therefore the chat is spammed with messages "Player has been moved to spectate for AFK" repeatedly e.g. 3 times until a new round starts and the player is alive again. The suggested resolution to this issue is to check if the player is alive.
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Phant
Veteran Member
Join Date: Sep 2009
Location: New Jersey
Old 03-08-2014 , 10:57   Re: PhAFK Manager
Reply With Quote #38

Quote:
Originally Posted by Gam3ronE View Post
PhAFK Plugin does not check if the player is alive therefore the chat is spammed with messages "Player has been moved to spectate for AFK" repeatedly e.g. 3 times until a new round starts and the player is alive again. The suggested resolution to this issue is to check if the player is alive.
Weird shit. Player not freezed (lag, broken link) in this moment? Because it's looks like "engclient_cmd(id, "jointeam", "6")" not executed for player, and he don't move in Spectators team.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-09-2014 , 07:46   Re: PhAFK Manager
Reply With Quote #39

Hello,

Would it be possible to :

- ignore dead players (still count their afk time but don't transfer tham to spec or kick them)
- when those player respawn, let them some time to come back if they were afk enough to be transfered or kicked
Example : let them the buytime, or the 20secs within new players can respawn
And if they are the only remaining players, then don't wait and transfer/kill them

Thanks
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- my plugins -
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Gam3ronE
SourceMod Donor
Join Date: Aug 2010
Old 04-12-2014 , 07:40   Re: PhAFK Manager
Reply With Quote #40

Please update the plugin based on our recent feedback.

Last edited by Gam3ronE; 04-12-2014 at 07:41.
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