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[L4D2] self stand up


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Serpentdipity
Member
Join Date: Oct 2012
Old 11-08-2012 , 04:54   Re: [L4D2] self stand up
Reply With Quote #101

Okay so I'm reporting back two interesting things. First off, yes, I disabled the third person view and still got the blackout bug. Here is a list of my plugins:
Quote:
admin-flatfile.smx
adminhelp.smx
antiflood.smx
basebans.smx
basechat.smx
basecomm.smx
basecommands.smx
basetriggers.smx
basevotes.smx
clientprefs.smx
funcommands.smx
funvotes.smx
HappyTankWitch.smx
l4d_2_deathcheck.smx
l4d_flare.smx
l4d_flashlight.smx
l4d_infectedhp.smx
l4d_superboss_en.smx
l4d_witches_15.smx
l4d2_selfstandup.smx
l4d2_spawnuncommons.smx
l4d2_void_darkness.smx
l4d2_weapons.smx
l4d2_WeaponUnlock.smx
l4d2infectedbots.smx
L4DPointsandGift_en_1.3x.smx
nextmap.smx
perkmod2.smx
playercommands.smx
reserveredslots.smx
sky_ffpt_r7.smx
sm_config_loader.smx
sounds.smx
uammol4d.smx
votemanager2.smx
And here is the cvar list for my self-standup.cfg:
Spoiler


The second thing to note is that any number given above 100 stand ups kill me at a random number of pick ups from 10-15 but once I decrease the maximum stand-ups to, say, 25 or (-)100, it counts and registers it and there are no problems.

I tested it out with 8 specials on a 1-3second timer on the parish, hard eight expert. With the same mode, I also went into no mercy and got the same blackout bug and random death at (+)100.
Serpentdipity is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-08-2012 , 11:28   Re: [L4D2] self stand up
Reply With Quote #102

I don't know how to fix this because i can't reproduce the bug..

Anyway try this..
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_selfstandup.sp - 672 views - 66.2 KB)

Last edited by GsiX; 11-08-2012 at 11:29.
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chatyak
Senior Member
Join Date: Aug 2011
Old 11-08-2012 , 15:37   Re: [L4D2] self stand up
Reply With Quote #103

Which is the latest version? This one you just posted or one on main page?
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-08-2012 , 15:43   Re: [L4D2] self stand up
Reply With Quote #104

this one... the main page is not updated yet since i m not sure if it fixed or not..
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Serpentdipity
Member
Join Date: Oct 2012
Old 11-11-2012 , 21:08   Re: [L4D2] self stand up
Reply With Quote #105

Hey, reporting back some of the events which have occurred. On my linux server, with the previous plugin list, minus HappyTankWitch.smx and l4d2_void_darkness.smx, there were no blackout bugs when the .cfg was default. However, there were random deaths at 10+ configurations but without tank-buster, deaths were precisely what was set. Further, with tank-buster installed, blackouts with self-standup duration set to (-5) happened. Once I set tank-buster in the config-loader, blackouts continued to happen, although the .cfg files were no longer causing default reversions.

Once I got rid of tank-buster, as self-standup and tank-buster began causing mess-ups with the settings placed in the .cfgs (i really dislike linux servers), there were no blackouts at all. Even once I set self-standup at 2.5, no blackouts happened. However, there were a few occasions with momentary flashes of blackness once we revived but no actually permanent blackouts. I will continue doing testing and report back any changes but it seems like the problem is fixed for me!

Last edited by Serpentdipity; 11-11-2012 at 21:15. Reason: changed 'a linux' to 'my linux'; corrected information
Serpentdipity is offline
GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-13-2012 , 11:39   Re: [L4D2] self stand up
Reply With Quote #106

I never try set death max more than 3.. i try that and see if rely player death without the black n white.. and thanks for the report...
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chatyak
Senior Member
Join Date: Aug 2011
Old 11-23-2012 , 00:12   Re: [L4D2] self stand up
Reply With Quote #107

Plugin is broken since Tuesday's update.
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chatyak
Senior Member
Join Date: Aug 2011
Old 12-11-2012 , 22:16   Re: [L4D2] self stand up
Reply With Quote #108

Still here Gsix?



L 11/21/2012 - 22:27:09: [SM] Displaying call stack trace for plugin "l4d2_custom_commands.smx":
L 11/21/2012 - 22:27:09: [SM] [0] Line 269, /home/groups/alliedmodders/forums/files/7/2/4/2/8/73969.attach::OnPluginStart()
L 11/21/2012 - 229:18: [SM] Plugin encountered error 25: Call was aborted
L 11/21/2012 - 229:18: [SM] Native "SetFailState" reported: Can't get CTerrorPlayer::OnPummelEnded SDKCall!
L 11/21/2012 - 229:18: [SM] Displaying call stack trace for plugin "l4d2_selfstandup.smx":
L 11/21/2012 - 229:18: [SM] [0] Line 1643, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111236.attach::CallOnPummelEnded()
L 11/21/2012 - 229:18: [SM] [1] Line 1264, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111236.attach::KnockAttacker()
L 11/21/2012 - 229:18: [SM] [2] Line 1207, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111236.attach::SelfStandUp()
L 11/21/2012 - 229:18: [SM] [3] Line 1959, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111236.attach::RunEngine()
L 11/21/2012 - 229:18: [SM] [4] Line 821, /home/groups/alliedmodders/forums/files/1/9/0/4/7/8/111236.attach::Timer_SelfGetUP()
L 11/21/2012 - 229:53: Error log file session closed.

Last edited by chatyak; 12-11-2012 at 22:25.
chatyak is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 01-21-2013 , 14:30   Re: [L4D2] self stand up
Reply With Quote #109

Perhaps move this to unapproved? Author doesn't seem to be around...


EDIT: Works fine now - probably was a conflict on my end.

Last edited by chatyak; 07-07-2013 at 13:13.
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xjango98x
Junior Member
Join Date: Nov 2012
Old 06-25-2013 , 19:54   Re: [L4D2] self stand up
Reply With Quote #110

Hey I was impressed by how when you revive other teammates while you are downed. They still get up and animation is not interrupted. I was wondering if you could make a force revive plugin, where you can revive teammates without interruption just like in this one except you will be standing and helping them up.
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