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[TF2] PropHunt 1.93


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emuzombie
Member
Join Date: Sep 2009
Location: Wisconsin, US
Old 10-23-2009 , 03:35   Re: [TF2] PropHunt (the Original)
Reply With Quote #11

Quote:
Originally Posted by noodleboy347 View Post
Okay, I just tried this, and it seems like the props move really choppily and I have difficulty moving around. Or was that just me?
I'm also experiencing this, the larger the prop the more choppy it becomes. Not a hardware issue client side either, I get excellent performance on the original servers. Right clicking / Alt Fire also does not lock the model into place either. Nothing in the error logs either.

Using Linux MM 1.8, SM 1.3

List of plugins:
Code:
    
02:55:46  SourceMod Version Information:
             SourceMod Version: 1.3.0-dev
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
             SourcePawn API: v1 = 4, v2 = 3
             Compiled on: Oct 20 2009 13:18:50
             Build ID: 2830:af1936f4c533-dev
             http://www.sourcemod.net

02:54:44 [SM] Displaying 13 extensions:
         [01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
         [02] Webternet (1.3.0-dev): Extension for interacting with URLs
         [03] RunTeamLogic (1.0.3): Change the amount of players allowed on teams during arena maps
         [04] TF2 Tools (1.3.0-dev): TF2 extended functionality
         [05] BinTools (1.3.0-dev): Low-level C/C++ Calling API
         [06] SDK Tools (1.3.0-dev): Source SDK Tools
         [07] Top Menus (1.3.0-dev): Creates sorted nested menus
         [08] Client Preferences (1.3.0-dev): Saves client preference settings
         [09] SQLite (1.3.0-dev): SQLite Driver
         [10] Dukehacks (0.0.1.9): additional game functions
         [11] GeoIP (1.3.0-dev): Geographical IP information
         [12] Hooker Extension (1.1.0): extension for virtual-functions hooking for plugins..
         [13] MySQL-DBI (): MySQL driver implementation for DBI

 01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
           02 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
           03 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
           04 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
           05 "SourceBans" (1.4.5) by InterWave Studios Development Team
           06 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
           07 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
           08 "PropHunt" (1.0) by Darkimmortal
           09 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
           10 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
           11 "Ban IP on ID ban hit" (1) by Adam Nowack <[email protected]>
           12 "Players Votes" (1.5.0) by The Resident, pZv!
           13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
           14 "Player Commands" (1.3.0-dev) by AlliedModders LLC
           15 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
           16 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
           17 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
           18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
           19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
           20 "Advertisements" (0.5.5) by Tsunami
           21 "Nextmap" (1.3.0-dev) by AlliedModders LLC

and meta plugins
[01] sbsrc (4.0.0) by IceMatrix
           [02] SourceMod (1.3.0-dev) by AlliedModders LLC
           [03] RunTeamLogic (1.0.3) by AlliedModders
           [04] TF2 Tools (1.3.0-dev) by AlliedModders LLC
           [05] BinTools (1.3.0-dev) by AlliedModders LLC
           [06] SDK Tools (1.3.0-dev) by AlliedModders LLC
           [07] Dukehacks (0.0.1.9) by L. Duke
           [08] Hooker Extension (1.1.0) by Fredd/K4r1m
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Last edited by emuzombie; 10-23-2009 at 03:57. Reason: including more info
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 10-23-2009 , 05:31   Re: [TF2] PropHunt (the Original)
Reply With Quote #12

You are all using dukehacks 0.1.9, when the first post states clearly that you MUST use 0.2.0. Then it should work fine.

Links:

Windows
Linux
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Pfsm999
Senior Member
Join Date: Sep 2009
Old 10-23-2009 , 06:48   Re: [TF2] PropHunt (the Original)
Reply With Quote #13

Cool, i will install todayyyyyyyyyyyyyyyy
Great work dark immortal !
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emuzombie
Member
Join Date: Sep 2009
Location: Wisconsin, US
Old 10-23-2009 , 07:00   Re: [TF2] PropHunt (the Original)
Reply With Quote #14

Quote:
Originally Posted by Geit View Post
You are all using dukehacks 0.1.9, when the first post states clearly that you MUST use 0.2.0. Then it should work fine.

Links:

Windows
Linux
haha fail. Go me!
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 10-23-2009 , 07:24   Re: [TF2] PropHunt (the Original)
Reply With Quote #15

Quote:
Originally Posted by Jindo View Post
Looking great, although I recently spent a few days setting up PropHunt on my server (with plenty of thanks to Geit), I'd have gladly waited if I knew you were this close to releasing.
We were testing stability on as many platforms as possible, which is why I we weren't asking people to wait, it was a pleasure to help out.

Quote:
Originally Posted by Jindo View Post
Also, I've noticed these PushArrayString lines which are required for new maps (and a similar part where the timer is set), you could most definitely set it up to read from a config.
That's on the to-do list, I think. - has been for a while.

Quote:
Originally Posted by Jindo View Post
If I were to change this plugin and replace the one I currently have, would anything like the PropHunt stats stop working?
You'd lose the stats if you upgraded to 1.0 - We are planning to give out the includes for the stats system to all servers who have hosted the prophunt closed beta. - This will be happening over the weekend.
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No Mr Bond
New Member
Join Date: Oct 2009
Old 10-23-2009 , 09:08   Re: [TF2] PropHunt (the Original)
Reply With Quote #16

Just a quick post to say thank you for releasing this. I have it running on my Linux TF2 server so far, it's completely stable with 24 players and an uptime of 1 hour.
No Mr Bond is offline
Pfsm999
Senior Member
Join Date: Sep 2009
Old 10-23-2009 , 10:35   Re: [TF2] PropHunt (the Original)
Reply With Quote #17

And me too :
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-23-2009 , 11:11   Re: [TF2] PropHunt (the Original)
Reply With Quote #18

Quote:
Originally Posted by emuzombie View Post
I'm also experiencing this, the larger the prop the more choppy it becomes. Not a hardware issue client side either, I get excellent performance on the original servers. Right clicking / Alt Fire also does not lock the model into place either. Nothing in the error logs either.

Using Linux MM 1.8, SM 1.3

List of plugins:
Code:
    
02:55:46  SourceMod Version Information:
             SourceMod Version: 1.3.0-dev
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
             SourcePawn API: v1 = 4, v2 = 3
             Compiled on: Oct 20 2009 13:18:50
             Build ID: 2830:af1936f4c533-dev
             http://www.sourcemod.net

02:54:44 [SM] Displaying 13 extensions:
         [01] Automatic Updater (1.3.0-dev): Updates SourceMod gamedata files
         [02] Webternet (1.3.0-dev): Extension for interacting with URLs
         [03] RunTeamLogic (1.0.3): Change the amount of players allowed on teams during arena maps
         [04] TF2 Tools (1.3.0-dev): TF2 extended functionality
         [05] BinTools (1.3.0-dev): Low-level C/C++ Calling API
         [06] SDK Tools (1.3.0-dev): Source SDK Tools
         [07] Top Menus (1.3.0-dev): Creates sorted nested menus
         [08] Client Preferences (1.3.0-dev): Saves client preference settings
         [09] SQLite (1.3.0-dev): SQLite Driver
         [10] Dukehacks (0.0.1.9): additional game functions
         [11] GeoIP (1.3.0-dev): Geographical IP information
         [12] Hooker Extension (1.1.0): extension for virtual-functions hooking for plugins..
         [13] MySQL-DBI (): MySQL driver implementation for DBI

 01 "Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
           02 "Sound Commands" (1.3.0-dev) by AlliedModders LLC
           03 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
           04 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
           05 "SourceBans" (1.4.5) by InterWave Studios Development Team
           06 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
           07 "Admin Menu" (1.3.0-dev) by AlliedModders LLC
           08 "PropHunt" (1.0) by Darkimmortal
           09 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
           10 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
           11 "Ban IP on ID ban hit" (1) by Adam Nowack <[email protected]>
           12 "Players Votes" (1.5.0) by The Resident, pZv!
           13 "Fun Commands" (1.3.0-dev) by AlliedModders LLC
           14 "Player Commands" (1.3.0-dev) by AlliedModders LLC
           15 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
           16 "Reserved Slots" (1.3.0-dev) by AlliedModders LLC
           17 "Basic Votes" (1.3.0-dev) by AlliedModders LLC
           18 "Admin Help" (1.3.0-dev) by AlliedModders LLC
           19 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
           20 "Advertisements" (0.5.5) by Tsunami
           21 "Nextmap" (1.3.0-dev) by AlliedModders LLC

and meta plugins
[01] sbsrc (4.0.0) by IceMatrix
           [02] SourceMod (1.3.0-dev) by AlliedModders LLC
           [03] RunTeamLogic (1.0.3) by AlliedModders
           [04] TF2 Tools (1.3.0-dev) by AlliedModders LLC
           [05] BinTools (1.3.0-dev) by AlliedModders LLC
           [06] SDK Tools (1.3.0-dev) by AlliedModders LLC
           [07] Dukehacks (0.0.1.9) by L. Duke
           [08] Hooker Extension (1.1.0) by Fredd/K4r1m
That would suggest that, for some reason, the code that runs when M1 is held is always running, resulting in choppy, server-side movement.

Also your DukeHacks is out of date (0.1.9 instead of 0.2.0) - that might be the cause.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 10-23-2009 , 11:45   Re: [TF2] PropHunt (the Original)
Reply With Quote #19

This is probably a stupid question, but can I just run this at any time or does it "take over" the server? We run a single custom maps (ctf, cp) server and it'd be nice to have it on with the prophunt maps but otherwise off.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-23-2009 , 12:07   Re: [TF2] PropHunt (the Original)
Reply With Quote #20

It takes over the server, but you could fairly easily add in a SetFailState if the map name doesn't contain ph_ or arena_
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