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SuperLogs: TF2 1.4.5 (updated 2010-2-22)


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cmptrwz
Member
Join Date: Dec 2008
Old 02-25-2010 , 00:32   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #81

Quote:
Originally Posted by toazron1 View Post
small bug (i think)

PHP Code:
    cvar_heals CreateConVar("superlogs_heals""1""Enable logging of healpoints upon death (default on)"0true0.0true1.0);
     
cvar_rolelogfix CreateConVar("superlogs_heals""1""Enable logging of healpoints upon death (default on)"0true0.0true1.0); 
/me facepalms

Figures. <_<

Will get an updated version out at some point.

Quote:
Originally Posted by DrGamez View Post
Is there any way to get the name of who you're assisting? I like that I can track assists, but without knowing who's helping who, any fun metrics are left out.
The game fires "kill assist" log entries. It says "against" and who died, but not who they assisted. I suppose I could make a player/player event that fires specifically to indicate who assisted who.....will think about it. No promises.

Quote:
Originally Posted by Cain View Post
Thanks for the reply CMP and great work. I know something like this is a thankless job that requires a lot of time, so thank you.
You're welcome. Sorry I can't help ya with what you want.
cmptrwz is offline
Cain
SourceMod Donor
Join Date: May 2005
Location: South Carolina, USA
Old 02-26-2010 , 08:07   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #82

Dude no problem at all, I'll see if I can get the Valve guys to add an event there so we can log it !!

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fail
Junior Member
Join Date: Feb 2009
Old 04-21-2010 , 12:03   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #83

any chance of making weaponstats work when tf_weapon_criticals is 0?
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psychonic

BAFFLED
Join Date: May 2008
Old 04-21-2010 , 12:10   Re: SuperLogs: TF2 1.4.5 (updated 2010-2-22)
Reply With Quote #84

Quote:
Originally Posted by fail View Post
any chance of making weaponstats work when tf_weapon_criticals is 0?
1) This is the correct thread for SuperLogs TF2 now http://forums.alliedmods.net/showthread.php?p=1123825
2) No, not unless you'd like to find another function that gets called on every shot from every weapon and would like to write an extension to detour it.
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