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Certain weapons are not affected by attributes at all


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xkirby
Member
Join Date: Dec 2012
Location: I live somewhere.
Old 11-28-2013 , 12:16   Re: Certain weapons are not affected by attributes at all
Reply With Quote #11

If that IS how it works, then I can think of 2 solutions:

1) Remove those bonus stats from the VSH plugin.
2) Overwrite the changes made by the VSH plugin using another plugin.

I'm more inclined to use #2, as I'm already writing a private plugin to change certain weapon behaviors anyway. Would this be the best approach?

EDIT: It'll most likely use the same TF2Items file, though I'll have to check how that file gets read in the first place. Not too big of a deal I hope.

Last edited by xkirby; 11-28-2013 at 12:18.
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xSpeced
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Join Date: Aug 2013
Old 11-29-2013 , 00:27   Re: Certain weapons are not affected by attributes at all
Reply With Quote #12

Quote:
Originally Posted by Requiesta View Post
The problem here is that the TF2Items adjustments in the code are called "after" your own tf2items adjustments. You can't fix this without adjusting the VSH code itself. The TF2 Items Configs are called on map or on reload while VSH TF2Items adjustments are called specifically when the weapon spawns.
Would something like onRoundStart, wait 10 seconds, reload TF2Items work?
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Bjorngomes
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Join Date: Jun 2013
Old 11-29-2013 , 07:39   Re: Certain weapons are not affected by attributes at all
Reply With Quote #13

Like i sayd in my solved stuff reinstall sourcemod maybe? i think that works because works with me
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xSpeced
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Join Date: Aug 2013
Old 11-29-2013 , 21:29   Re: Certain weapons are not affected by attributes at all
Reply With Quote #14

Quote:
Originally Posted by Bjorngomes View Post
Like i sayd in my solved stuff reinstall sourcemod maybe? i think that works because works with me
What do ya mean?
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Bjorngomes
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Join Date: Jun 2013
Old 11-30-2013 , 02:50   Re: Certain weapons are not affected by attributes at all
Reply With Quote #15

Quote:
Originally Posted by xSpeced View Post
What do ya mean?
update sourcemod and mm updated tf2items aswell that works for me
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