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Upcoming CS:GO update


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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 01-18-2013 , 12:46   Re: Upcoming CS:GO update
#11

Thank you for the update Psychonic
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Last edited by nightrider; 01-18-2013 at 12:47.
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Gam3ronE
SourceMod Donor
Join Date: Aug 2010
Old 01-18-2013 , 16:55   Re: Upcoming CS:GO update
#12

Thank you and good job psychonic!
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thenumb3rguy
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Join Date: Oct 2012
Location: Hong Kong
Old 01-20-2013 , 20:14   Re: Upcoming CS:GO update
#13

ty
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ph
AlliedModders Donor
Join Date: Mar 2006
Old 01-21-2013 , 21:14   Re: Upcoming CS:GO update
#14

Thank you psychonic
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Schmarotzer
Junior Member
Join Date: Oct 2010
Old 01-22-2013 , 05:46   Re: Upcoming CS:GO update
#15

CSGO engine disallow flash availability in SourceMod and etc? Example, if I wanna make a new elements of interface for any mod. Can I do it, or not?
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VPPGamingNetwork
Veteran Member
Join Date: Sep 2012
Location: Japan
Old 01-22-2013 , 17:49   Re: Upcoming CS:GO update
#16

when will the snapshot come out? tomorrow is the release
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psychonic

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Join Date: May 2008
Old 01-22-2013 , 21:35   Re: Upcoming CS:GO update
#17

Quote:
Originally Posted by whosurdaddy972 View Post
when will the snapshot come out? tomorrow is the release
We're pushing to patch to snapshots very shortly, but it may not go smoothly. I'll update once it's in with details on how to most easily test as well as a few more tips on porting plugins.
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psychonic

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Join Date: May 2008
Old 01-23-2013 , 00:17   Re: Upcoming CS:GO update
#18

Quote:
Originally Posted by psychonic View Post
We're pushing to patch to snapshots very shortly, but it may not go smoothly. I'll update once it's in with details on how to most easily test as well as a few more tips on porting plugins.
The code has been committed. The Linux and Mac versions have built. At the time of writing, the Windows version is still building, but any SM snapshot > 1.5.0-hg3747 should work.

To test before tomorrow's CS:GO update, you ideally need a separate test server installation, adding "-beta protobuf" (without the quotes) to the end of your app_update command line. (ex. "app_update 740 -validate -beta protobuf").

To join the test server, you will also need to update your client to the beta version. To do this, right-click the game in Steam, choose Properties, navigate to the BETAS tab, and then choose the protobuf beta. When done with testing, you will have to repeat these steps, but choose None instead of protobuf.


Everything on the protobuf wiki page still applies. It has been updated recently with some slight changes as well. Since originally posted, GetUserMessageFormat has been renamed to GetUserMessageType; the defines for return types of it have been renamed as well.

Furthermore, some usermessages with repeated field, such as the commonly-used SayText2, expected an undocumented specific number of values added, else the client will crash when receiving. To alleviate this specific case, here is a SayText2 stock that you may use when converting plugins:

Code:
stock PbSayText2(client, author = 0, bool:bWantsToChat = false, const String:szFormat[], any:...) {     decl String:szSendMsg[192];     VFormat(szSendMsg, sizeof(szSendMsg), szFormat, 5);     StrCat(szSendMsg, sizeof(szSendMsg), "\n");         new Handle:pb = StartMessageOne("SayText2", client);     if (pb != INVALID_HANDLE)     {         PbSetInt(pb, "ent_idx", author);         PbSetBool(pb, "chat", bWantsToChat);         PbSetString(pb, "msg_name", szSendMsg);         PbAddString(pb, "params", "");         PbAddString(pb, "params", "");         PbAddString(pb, "params", "");         PbAddString(pb, "params", "");         EndMessage();     } }

Last edited by psychonic; 01-26-2013 at 15:53. Reason: typo fix
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Shameless
Junior Member
Join Date: Oct 2012
Old 01-23-2013 , 02:35   Re: Upcoming CS:GO update
#19

psychonic
Thanks!
Metamod 1.10 is required, as I understand it?
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psychonic

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Join Date: May 2008
Old 01-23-2013 , 07:14   Re: Upcoming CS:GO update
#20

Quote:
Originally Posted by Shameless View Post
psychonic
Thanks!
Metamod 1.10 is required, as I understand it?
Yes, I'm sorry; I failed to mention that.

An MM:S snapshot 1.10.0-hg816 or later is current required for it to not crash at startup. When the game update goes live, we'll push this change to the 1.9.2 dev builds as well.
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