For zombies and nemesis. If its too cumbersome to find what I've added in that sma, here is ONLY my code's part:
Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <amx_settings_api>
#include <cs_ham_bots_api>
#include <zp50_core>
#define LIBRARY_NEMESIS "zp50_class_nemesis"
#include <zp50_class_nemesis>
// Settings file
new const ZP_SETTINGS_FILE[] = "zombieplague.ini"
new const sound_nemesis_draw_knife[][] = { "items/equip_nvg.wav" }
new const sound_zombie_draw_knife[][] = { "items/equip_nvg.wav" }
#define SOUND_MAX_LENGTH 64
// Custom sounds
new Array:g_sound_nemesis_draw_knife
new Array:g_sound_zombie_draw_knife
new cvar_nemesis_sounds_attack, cvar_zombie_sounds_attack
public plugin_init()
{
register_plugin("[ZP] Zombie Sounds", ZP_VERSION_STRING, "ZP Dev Team")
register_forward(FM_EmitSound, "fw_EmitSound")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
RegisterHamBots(Ham_Killed, "fw_PlayerKilled")
cvar_zombie_sounds_attack = register_cvar("zp_zombie_sounds_attack", "1")
cvar_nemesis_sounds_attack = register_cvar("zp_nemesis_sounds_attack", "1")
}
public plugin_precache()
{
// Initialize arrays
g_sound_nemesis_draw_knife = ArrayCreate(SOUND_MAX_LENGTH, 1)
g_sound_zombie_draw_knife = ArrayCreate(SOUND_MAX_LENGTH, 1)
// Load from external file
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "NEMESIS DRAW KNIFE", g_sound_nemesis_draw_knife)
amx_load_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ZOMBIE DRAW KNIFE", g_sound_zombie_draw_knife)
// If we couldn't load custom sounds from file, use and save default ones
new index
if (ArraySize(g_sound_nemesis_draw_knife) == 0)
{
for (index = 0; index < sizeof sound_nemesis_draw_knife; index++)
ArrayPushString(g_sound_nemesis_draw_knife, sound_nemesis_draw_knife[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "NEMESIS DRAW KNIFE", g_sound_nemesis_draw_knife)
}
if (ArraySize(g_sound_zombie_draw_knife) == 0)
{
for (index = 0; index < sizeof sound_zombie_draw_knife; index++)
ArrayPushString(g_sound_zombie_draw_knife, sound_zombie_draw_knife[index])
// Save to external file
amx_save_setting_string_arr(ZP_SETTINGS_FILE, "Sounds", "ZOMBIE DRAW KNIFE", g_sound_zombie_draw_knife)
}
// Precache sounds
new sound[SOUND_MAX_LENGTH]
// Nemesis Class loaded?
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library))
{
for (index = 0; index < ArraySize(g_sound_nemesis_draw_knife); index++)
{
ArrayGetString(g_sound_nemesis_draw_knife, index, sound, charsmax(sound))
precache_sound(sound)
}
}
for (index = 0; index < ArraySize(g_sound_zombie_draw_knife); index++)
{
ArrayGetString(g_sound_zombie_draw_knife, index, sound, charsmax(sound))
precache_sound(sound)
}
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (equal(module, LIBRARY_NEMESIS))
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
public native_filter(const name[], index, trap)
{
if (!trap)
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
}
// Emit Sound Forward
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
// Replace these next sounds for zombies only
if (!is_user_connected(id) || !zp_core_is_zombie(id))
return FMRES_IGNORED;
static sound[SOUND_MAX_LENGTH]
if (get_pcvar_num(cvar_zombie_sounds_attack) || get_pcvar_num(cvar_nemesis_sounds_attack))
{
// Zombie attacks with knife
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
// Nemesis Class loaded?
if (LibraryExists(LIBRARY_NEMESIS, LibType_Library) && zp_class_nemesis_get(id) && get_pcvar_num(cvar_nemesis_sounds_attack))
{
if (sample[14] == 'd' && sample[15] == 'e' && sample[16] == 'p') // deploy
{
ArrayGetString(g_sound_nemesis_draw_knife, random_num(0, ArraySize(g_sound_nemesis_draw_knife) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
else if (get_pcvar_num(cvar_zombie_sounds_attack) && !zp_class_nemesis_get(id))
{
if (sample[14] == 'd' && sample[15] == 'e' && sample[16] == 'p') // deploy
{
ArrayGetString(g_sound_zombie_draw_knife, random_num(0, ArraySize(g_sound_zombie_draw_knife) - 1), sound, charsmax(sound))
emit_sound(id, channel, sound, volume, attn, flags, pitch)
return FMRES_SUPERCEDE;
}
}
}
}
return FMRES_IGNORED;
}