Raised This Month: $51 Target: $400
 12% 

[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)


Post New Thread Reply   
 
Thread Tools Display Modes
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 10-30-2014 , 13:43   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #11

The update should have fi- yeah.

There's a new problem though, if you set cv_bumpercar_Teamonly, cv_bumpercar_respawn will bypass your settings.

Update for that will come later, I need to work on an assignment.
__________________
Chdata is offline
i960
New Member
Join Date: Mar 2012
Old 10-30-2014 , 14:07   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #12

What would be really nice is if this could be triggered from the map. Basically have a trigger_multiple that if you walk over it and you aren't already in a car, it puts you in one. Then have a different trigger_multiple that will remove you from the car if you are in one. That would open up so many different possibilities for racing type maps.
i960 is offline
Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 10-30-2014 , 14:11   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #13

Nice plugin, using it right now. Noticed that a lot of cart models are being dropped around the map though. Unsure why it is exactly doing that.

Also.. is there a way that the carts can "explode" when receiving too much damage? It appears the HHH can no longer kill cart users either anymore. Freaking valve changes these days ;(.

And I assume the "invisible" carts has to do with precaching?
__________________

Last edited by Skyrider; 10-30-2014 at 14:14.
Skyrider is offline
Send a message via AIM to Skyrider Send a message via MSN to Skyrider Send a message via Yahoo to Skyrider
Mike4Told
Member
Join Date: Sep 2013
Old 10-30-2014 , 14:21   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #14

No problems with this plugin. However, anyone willing to make a map like a race track map, I will certainly donate. ;)
Mike4Told is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 10-30-2014 , 14:50   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #15

Quote:
Originally Posted by Skyrider View Post
Nice plugin, using it right now. Noticed that a lot of cart models are being dropped around the map though. Unsure why it is exactly doing that.

Also.. is there a way that the carts can "explode" when receiving too much damage? It appears the HHH can no longer kill cart users either anymore. Freaking valve changes these days ;(.

And I assume the "invisible" carts has to do with precaching?
That's related to the area portal's TODO I mentioned.

A friend of mines send a message to Valve.

Quote:
Originally Posted by i960 View Post
What would be really nice is if this could be triggered from the map. Basically have a trigger_multiple that if you walk over it and you aren't already in a car, it puts you in one. Then have a different trigger_multiple that will remove you from the car if you are in one. That would open up so many different possibilities for racing type maps.
More on this one later ;3
__________________

Last edited by Chdata; 10-30-2014 at 14:51.
Chdata is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 10-30-2014 , 14:54   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #16

Quote:
Originally Posted by i960 View Post
What would be really nice is if this could be triggered from the map. Basically have a trigger_multiple that if you walk over it and you aren't already in a car, it puts you in one. Then have a different trigger_multiple that will remove you from the car if you are in one. That would open up so many different possibilities for racing type maps.
You can actually do that in Hammer without the need for a plugin.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Mike4Told
Member
Join Date: Sep 2013
Old 10-30-2014 , 15:07   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #17

Slight problem I found with this plugin, I'm not sure but I don't think I misread anything. In the source, convar "cv_bumpercar_respawn" default is 1. But it is also 0-2. However, the max you have it set for is 1. Am I missing something?
Mike4Told is offline
Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 10-30-2014 , 15:10   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #18

Woops ^

Quote:
Originally Posted by Powerlord View Post
You can actually do that in Hammer without the need for a plugin.
I was also thinking of adding a thing that uses TryEnterCar and sets g_bWasDriving from a map input. Maybe I can even just wrap it to that very addcond trigger.

Teamcarrespawn fix coming when I get home from college in a few hours and fix for that convar limit.
__________________

Last edited by Chdata; 10-30-2014 at 15:28.
Chdata is offline
Mike4Told
Member
Join Date: Sep 2013
Old 10-30-2014 , 15:33   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #19

Woops indeed. ;)
Can you fix this?
Mike4Told is offline
medic917
Senior Member
Join Date: Aug 2014
Old 10-30-2014 , 16:40   Re: [TF2] Bumper Cars 0x06 (Last updated *Today* 10/30/2014 | 12:12PM CDT)
Reply With Quote #20

Love the plugin! I prefer this one compared to the other one that someone else made.

Would there be a way to disable bumping others while in car mode? I use the !friendly plugin where one is in neutral god mode and they can exploit this and bump into enemies in god mode.
medic917 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:14.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode