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FATAL ERROR (shutting down): ED_Alloc: no free edicts


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LithuanianJack
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Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 12-05-2018 , 03:31   FATAL ERROR (shutting down): ED_Alloc: no free edicts
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Hello. I have too many models and sounds precached on my server, but I haven't warning of the 512 limit. It is possible reason of this problem?
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Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 12-06-2018 , 14:16   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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AFAIK that's because of too many entities on the map.
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DJEarthQuake
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Join Date: Jan 2014
Location: Midwest
Old 12-07-2018 , 05:32   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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Too many players on a map with too few spawn points will do it real easy.
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E1_531G
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Join Date: Dec 2017
Old 12-07-2018 , 15:05   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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Try to increase server's -num_edicts launch option.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 12-07-2018 , 15:13   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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@E1, this won't work. Max entities was hardcoded inside code, something like 2048 entities, not sure. Also not sure how you created that big amount of entities in your server.

Besides, can be due the amount of entities you spawned at same or low delay of time .
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Last edited by CrazY.; 12-07-2018 at 15:14.
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E1_531G
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Join Date: Dec 2017
Old 12-07-2018 , 15:20   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
Reply With Quote #6

Quote:
Originally Posted by CrazY. View Post
@E1, this won't work. Max entities was hardcoded inside code, something like 2048 entities, not sure. Also not sure how you created that big amount of entities in your server.
IDK if it works, i don't use it. But:
I think 2048 is a default value.
I saw people use -num_edicts 4096.
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Some Guy Yellin'
Join Date: Jul 2010
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Old 12-07-2018 , 16:36   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
Reply With Quote #7

Quote:
Originally Posted by E1_531G View Post
IDK if it works, i don't use it. But:
I think 2048 is a default value.
I saw people use -num_edicts 4096.
The maximun number of entities is client-side and hardcoded.

You may find more details here
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DJEarthQuake
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Join Date: Jan 2014
Location: Midwest
Old 12-07-2018 , 18:05   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
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04-18-07 , 07:28 AM Re: Changing the max entity limit?
Originally Posted by Alfred Reynold
Alrighty, I have added a "-num_edicts <x>" command line option to the HL1 engine.






-num_edicts <variable>

- Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors[confirm]. Both clients and servers need matching values for best compatibility[confirm].


Good luck getting all the flybynight type clients to conform! I haven't played with EntMod for years! Server *cough* passwords.
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Solokiller
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Join Date: Sep 2015
Old 12-15-2018 , 06:05   Re: FATAL ERROR (shutting down): ED_Alloc: no free edicts
Reply With Quote #9

2048 is the maximum number of entities, the networking system can't handle more than that and the client will crash. Note that the server can raise the limit and still work as long as no entities are networked with an entity index higher than the default (900).
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