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[L4D]SpecListenser


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DiRgE
Member
Join Date: Jul 2009
Old 07-31-2009 , 21:39   Re: [L4D]SpecListenser
Reply With Quote #11

there some way to listen just Survivor Team or Infected Team???
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waertf
Member
Join Date: Jan 2009
Old 08-04-2009 , 21:07   Re: [L4D]SpecListenser
Reply With Quote #12

Quote:
Originally Posted by DiRgE View Post
there some way to listen just Survivor Team or Infected Team???
i don't think so due to i can't find function can do like that
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 08-20-2009 , 08:53   Re: [L4D]SpecListenser
Reply With Quote #13

I added some more functionality to the plugin. I am not sure if I should keep posting these here, but I don't want to steal waertf's credit.

This has the same mods as my previous post (SnareSpeak Fix, and no need to type !hear unless you want it off), but now spectators can see the team chat from both teams as well!

I have been using this modification on my server for weeks now, seems to be working great!

Last edited by bman87; 03-04-2010 at 10:44.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-20-2009 , 10:14   Re: [L4D]SpecListenser
Reply With Quote #14

Does any team chat messages i see when spectating got "TEAM" tag in fron of message text? Anyway thanx, i'll grab this.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 08-20-2009 , 10:16   Re: [L4D]SpecListenser
Reply With Quote #15

Quote:
Originally Posted by olj View Post
Does any team chat messages i see when spectating got "TEAM" tag in fron of message text? Anyway thanx, i'll grab this.
Yes, it puts the (TEAM-'TEAMNAME') tag in front of the text and colors the text depending on the team.
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olj
Veteran Member
Join Date: Jun 2009
Old 08-20-2009 , 10:19   Re: [L4D]SpecListenser
Reply With Quote #16

Nice, i never updated spec listener since first version, i think now its time to do it.
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kiwi87
Member
Join Date: Sep 2009
Old 09-03-2009 , 13:38   Re: [L4D]SpecListenser
Reply With Quote #17

Quote:
Originally Posted by bman87 View Post
I added some more functionality to the plugin. I am not sure if I should keep posting these here, but I don't want to steal waertf's credit.

This has the same mods as my previous post (SnareSpeak Fix, and no need to type !hear unless you want it off), but now spectators can see the team chat from both teams as well!

I have been using this modification on my server for weeks now, seems to be working great!
L 09/04/2009 - 00:015: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 09/04/2009 - 00:015: [SM] Displaying call stack trace for plugin "SpecListener2.0.smx":
L 09/04/2009 - 00:015: [SM] [0] Line 86, /home/groups/alliedmodders/forums/files/4/4/5/7/4/47928.attach::Command_SayTeam()
L 09/04/2009 - 00:01:40: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 09/04/2009 - 00:01:40: [SM] Displaying call stack trace for plugin "SpecListener2.0.smx":
L 09/04/2009 - 00:01:40: [SM] [0] Line 86, /home/groups/alliedmodders/forums/files/4/4/5/7/4/47928.attach::Command_SayTeam()
L 09/04/2009 - 00:01:48: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 09/04/2009 - 00:01:48: [SM] Displaying call stack trace for plugin "SpecListener2.0.smx":
L 09/04/2009 - 00:01:48: [SM] [0] Line 86, /home/groups/alliedmodders/forums/files/4/4/5/7/4/47928.attach::Command_SayTeam()
L 09/04/2009 - 00:02:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 09/04/2009 - 00:02:22: [SM] Displaying call stack trace for plugin "SpecListener2.0.smx":

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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 09-03-2009 , 15:48   Re: [L4D]SpecListenser
Reply With Quote #18

Fixed

Last edited by bman87; 03-04-2010 at 10:45.
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titan_rw
Member
Join Date: Sep 2009
Old 11-24-2009 , 13:28   Re: [L4D]SpecListenser
Reply With Quote #19

Does anybody know if this is compatible with L4D2? (SM 1.3, MM 1.

If so, it should still play nice with 'snarespeak'?

Both plugins worked fine on my l4d1 servers.
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waertf
Member
Join Date: Jan 2009
Old 11-27-2009 , 00:45   Re: [L4D]SpecListenser
Reply With Quote #20

Quote:
Originally Posted by titan_rw View Post
Does anybody know if this is compatible with L4D2? (SM 1.3, MM 1.

If so, it should still play nice with 'snarespeak'?

Both plugins worked fine on my l4d1 servers.
I'll modify source code to compatible L4D2
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