Description:
Unlike Zombie:Reloaded's built-in damage money system,
this plugin does not give money equal to the damage the player has done.
Instead, money is given per hit which is defined in playerclasses.txt.
This is intended for more competitive like servers where money plays a key role.
Also for CS:S it will generate a config file in cfg/sourcemod/zombiereloaded since game specific CVARs from CS:GO are not available.
Note: This plugin does not support Napalm burning.
If you are interested in that, you may check this from
Oylsister and use them together.
Requirements:
SourceMod 1.11+
Zombie:Reloaded
[ZR] Tools
Installation:
- Put all files from the release folder in your game root folder ("csgo", "cstrike", ...). However, check the "plugins" folder beforehand because files for csgo and css are separated.
- Reload map.
If the plugin(s) are not working as intended, check your logs in addons/sourcemod/logs and report here.
If error logs are not available, report nevertheless.
Configuration:
This plugin is configurable via playerclasses.txt.
This means you can change values per playerclass.
PHP Code:
"money_per_hit" "1"
// Amount of money the player gets for each hit (0 = disabled).
// I recommend to set the value to 1-5 for humans and
// and for infected to 100-500.
Add these values to
all playerclasses you have, anywhere you want.
Note: The maximum amount of money a player can hold is defined with
mp_maxmoney ConVar (in CS:GO).
Also: The plugin will automatically disable
zr_account_cashdmg (ZR's damage money system).
Credits:
-
Fredd based on his port from CS 1.6 to CS:S.
Changelog:
Code:
- v1.0
- v1.1- v1.2- Code changes for CS:S version;