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[L4D & L4D2] Special Infected Ability Movement (1.12) [10-Feb-2023]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-29-2020 , 14:18   Re: [L4D & L4D2] Special Infected Ability Movement (1.2) [23-Oct-2019]
Reply With Quote #21

Quote:
Originally Posted by SkiPlix View Post
Seems the plugin stops working after a while (Spitter, Smoker and Tank do not move anymore), not sure what's causing the problem, as i didn't find any errors in the logs.
Are you using the latest version? Does this happen after map change? How often does it bug out? Have you changed any cvars? I can't replicate the issue or see what might be causing it. Maybe a plugin conflict, do you have anything modifying players m_flMaxspeed?
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Pelee
Member
Join Date: May 2020
Old 08-21-2020 , 10:30   Re: [L4D & L4D2] Special Infected Ability Movement (1.4) [10-May-2020]
Reply With Quote #22

Could you add the ability to modify speed while moving and using their abilities for each infected
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2020 , 13:39   Re: [L4D & L4D2] Special Infected Ability Movement (1.5) [01-Sep-2020]
Reply With Quote #23

Done:

Code:
1.5 (01-Sep-2020)
    - Added cvars "l4d_infected_movement_speed_smoker", "l4d_infected_movement_speed_tank", and
        "l4d_infected_movement_speed_spitter" to control speed while using their ability.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-02-2020 , 09:14   Re: [L4D & L4D2] Special Infected Ability Movement (1.5) [01-Sep-2020]
Reply With Quote #24

Found a bug.

After smoker pulls someone,
if smoker dies and then spawns as smoker again or the tongue breaks,
his movement speed doesn't restore to default

PHP Code:
l4d_infected_movement_smoker "2" or "1"
l4d_infected_movement_speed_smoker "120" 
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Last edited by HarryPotter; 09-02-2020 at 09:27.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-05-2020 , 15:00   Re: [L4D & L4D2] Special Infected Ability Movement (1.6) [05-Sep-2020]
Reply With Quote #25

Fixed:

Code:
1.6 (05-Sep-2020)
    - Added resetting speed on player death and Smoker tongue release. Thanks to "fbef0102" for reporting.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 09-13-2020 , 05:21   Re: [L4D & L4D2] Special Infected Ability Movement (1.6) [05-Sep-2020]
Reply With Quote #26

Another bug,
If smoker's tongue miss at first time, his movement speed doesn't restore to default

PHP Code:
l4d_infected_movement_smoker "2" or "1" 
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Last edited by HarryPotter; 09-13-2020 at 05:21.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-18-2020 , 19:33   Re: [L4D & L4D2] Special Infected Ability Movement (1.6) [05-Sep-2020]
Reply With Quote #27

Quote:
Originally Posted by fbef0102 View Post
Another bug,
If smoker's tongue miss at first time, his movement speed doesn't restore to default
Fixed:

Code:
1.7 (18-Sep-2020)
    - Fixed Smoker speed not resetting if the Tongue misses. Thanks to "fbef0102" for reporting.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 01-31-2022 , 12:34   Re: [L4D & L4D2] Special Infected Ability Movement (1.8) [30-Sep-2020]
Reply With Quote #28

hi, Silvers. It would be nice if you added additional settings to who controls the tanks. For example, who can use, a real player driving a tank or a tank bot.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-02-2022 , 08:16   Re: [L4D & L4D2] Special Infected Ability Movement (1.8) [30-Sep-2020]
Reply With Quote #29

Quote:
Originally Posted by Alexmy View Post
hi, Silvers. It would be nice if you added additional settings to who controls the tanks. For example, who can use, a real player driving a tank or a tank bot.
Done.

Code:
1.9 (02-Feb-2022)
    - Added cvar "l4d_infected_movement_bots" to control which bots this plugin enables for. Requested by "Alexmy".
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 09-30-2022 , 10:10   Re: [L4D & L4D2] Special Infected Ability Movement (1.9) [02-Feb-2022]
Reply With Quote #30

Hi Silvers. Thanks for the cool plugins.

I have a problem, when I install this plugin, the configs of other plugins in the sourcemod folder stop working. For example, I use your plugin Gear Transfer, it creates in the cfg\sourcemod folder its config l4d_gear_transfer.cfg, in it I change l4d_gear_transfer_notify "0" (the default is 1). I start the server, check, everything is fine, chat notifications of gear transfer are disabled. Then I install this Special Infected Ability Movement plugin, do not touch anything else, start the server, check and now every time I start the server the value of l4d_gear_transfer_notify is 1, although if you go into the config file, it is still 0. And so it happens with all the plugin configs in the sourcemod folder where I change the values. If I change these values through the console while the server is running, they still reset to the default when the server restarts.

It's driving me crazy. I have tried everything, only removing a plugin helps. It's like they conflict or overwrite something in the configs. Although there are no errors in the console.

Here is a list of server plugins:
Spoiler


Help me, please.
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