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[L4D & L4D2] Reload Interrupt (1.12) [03-Dec-2022]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-25-2022 , 04:32   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #41

Shoot, reload, press shoot again whilst reloading. You have MetaMod and SourceMod running? You can google for their commands to verify the installation is working.
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Jalan
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Join Date: May 2022
Old 05-26-2022 , 09:38   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #42

mb, I misunderstood.
I thought that after a shot (mouse1) a block (mouse2) immediately follows.
Is it possible to do this with a macro?
So that after clicking on mouse1, there is a click on mouse2
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 05-26-2022 , 10:17   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #43

That's not what this plugin is for. You want a player to shove after shooting? Ask in requests section.
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TBK Duy
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Join Date: Jun 2017
Location: Vietnam
Old 11-25-2022 , 08:08   Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]
Reply With Quote #44

I found a bug, after you get pinned by Special Infected then you will always reload back to 0, if you re-switch the gun or pick another gun then thing goes back to normal.

Also console always spamming this, could you fix that ?

Quote:
SV_StartSound: re/scout_fire-1.wav not precached (0)
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Silvers
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Location: SpaceX
Old 11-26-2022 , 16:32   Re: [L4D & L4D2] Reload Interrupt (1.11) [26-Nov-2022]
Reply With Quote #45

I found a bug, after you get pinned by Special Infected then you will always reload back to 0, if you re-switch the gun or pick another gun then thing goes back to normal.

Also console always spamming this, could you fix that ?


Quote:
Originally Posted by TBK Duy View Post
I found a bug, after you get pinned by Special Infected then you will always reload back to 0, if you re-switch the gun or pick another gun then thing goes back to normal.

Also console always spamming this, could you fix that ?
Code:
1.11 (26-Nov-2022)
    - Fixed breaking under certain conditions until swapping weapon. Thanks to "TBK Duy" for reporting.

Quote:
SV_StartSound: re/scout_fire-1.wav not precached (0)
I don't see that error. Have you modified the plugin? The path is not complete here, it's not just "re/scout". L4D2 right?
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TBK Duy
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Join Date: Jun 2017
Location: Vietnam
Old 11-27-2022 , 05:57   Re: [L4D & L4D2] Reload Interrupt (1.11) [26-Nov-2022]
Reply With Quote #46

Yes is was L4D2, it occurred when I started to shoot while reloading, maybe is have something to do with your "workaround sound method" like your statement at the first post ? Every weapon expect pistol (magnum) is occurred the missing (random weapon sound) path in console.

I did not used any weapon skin mod through the process, and I don't know how to modify the plugin.
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Last edited by TBK Duy; 11-27-2022 at 06:00.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 12-03-2022 , 10:17   Re: [L4D & L4D2] Reload Interrupt (1.12) [03-Dec-2022]
Reply With Quote #47

Code:
1.12 (03-Dec-2022)
    - Fixed unknown sound errors in console. Thanks to "TBK Duy" for reporting.
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waxeton
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Join Date: Oct 2023
Location: Flower Mound, Texas, Uni
Old 10-31-2023 , 03:14   Re: [L4D & L4D2] Reload Interrupt (1.12) [03-Dec-2022]
Reply With Quote #48

Quote:
Originally Posted by Silvers View Post
Code:
1.12 (03-Dec-2022)
    - Fixed unknown sound errors in console. Thanks to "TBK Duy" for reporting.
--------------------------------------------------------------------------------------------------------------------
Warning: Table soundprecache is full, can't add @#music/contagion/l4d2_rabies_21.wav

Host_Error: CEngineSoundServer:recacheSound: '@#music/contagion/l4d2_rabies_21.wav' overflow

CAsyncWavDataCache: 1 .wavs total 0 bytes, 0.00 % of capacity
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Hello, I'm Axel... I wanted to ask a question: I'm trying to add many new lines to the game from the 2007 beta of "L4D1," but I keep getting that message, and when I fix the message, another one pops up, and another, and another. It's as if these are game files that already exist. So, my question is, why am I getting this error? Is there a limit to the game? I tried to talk to the "Last Stand" team, but no one is providing an answer. Xanaguy, who knows about this, blocked me from all sides for no apparent reason. I just wanted to ask if there's a solution. The 2,243 cut lines are the ones that were marked as an example in the last update.
--------------------------------------------------------------------------------------------------------------------
//Here!
//"Player.NamVet_AnswerLostCall01"
//{
// "channel" "CHAN_VOICE"
// "volume" "0.99"
// "pitch" "PITCH_NORM"
// "soundlevel" "SNDLVL_85dB"
// "wave" "player\survivor\voice\NamVet\AnswerLostCall0 1.wav"
//}
--------------------------------------------------------------------------------------------------------------------
It drives me crazy, that error, every day, and all it does is set me back even more.
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