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[TF2] Projectile Collision Fix


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FlaminSarge
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Join Date: Jul 2010
Old 12-03-2021 , 01:55   Re: [TF2] Projectile Collision Fix
Reply With Quote #11

Alright, how about after the Smissmas '21 update? https://steamdb.info/patchnotes/7819217/ notes something about the Wrap Assassin.
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bakugo
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Join Date: Nov 2012
Old 12-03-2021 , 07:56   Re: [TF2] Projectile Collision Fix
Reply With Quote #12

Quote:
Originally Posted by FlaminSarge View Post
Alright, how about after the Smissmas '21 update? https://steamdb.info/patchnotes/7819217/ notes something about the Wrap Assassin.
They fixed it for func_lod but not for prop_dynamic, func_brush, etc
Still happens on badwater last, turbine middle, probably more.

I think it was fixed everywhere for other projectiles but I'm not entirely sure, if someone knows any places where the other projectiles are still broken please let me know.
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FlaminSarge
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Old 12-17-2021 , 21:04   Re: [TF2] Projectile Collision Fix
Reply With Quote #13

Alright, how about now (Dec 17, 2021)?
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bakugo
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Join Date: Nov 2012
Old 12-18-2021 , 00:46   Re: [TF2] Projectile Collision Fix
Reply With Quote #14

Quote:
Originally Posted by FlaminSarge View Post
Alright, how about now (Dec 17, 2021)?
Seems like they fixed all the cases I told them about. I don't think there are any more left.
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FlaminSarge
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Old 12-18-2021 , 07:41   Re: [TF2] Projectile Collision Fix
Reply With Quote #15

Cool. Now we just have to get them to address the 3 workshop sound issues that make the workshop unusable.
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agrastiOs
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Join Date: Dec 2021
Old 12-18-2021 , 08:22   Re: [TF2] Projectile Collision Fix
Reply With Quote #16

Quote:
Originally Posted by bakugo View Post
Seems like they fixed all the cases I told them about. I don't think there are any more left.
Actually, one issue is remaining. These projectiles still collide with func_brush, including Dragon's Fury, Short Circuit, tf_projectile_energy_ring, tf_projectile_ball_ornament, and any arrow/bolt with projectile penetration enabled.

I had also reported these issues, so now I've reported the issue with func_brush. (First I reported func_lod for the Wrap Assassin, then after that got fixed, prop_dynamic, and now there's func_brush left to go).
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bakugo
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Join Date: Nov 2012
Old 12-18-2021 , 14:40   Re: [TF2] Projectile Collision Fix
Reply With Quote #17

Quote:
Originally Posted by agrastiOs View Post
Actually, one issue is remaining. These projectiles still collide with func_brush, including Dragon's Fury, Short Circuit, tf_projectile_energy_ring, tf_projectile_ball_ornament, and any arrow/bolt with projectile penetration enabled.

I had also reported these issues, so now I've reported the issue with func_brush. (First I reported func_lod for the Wrap Assassin, then after that got fixed, prop_dynamic, and now there's func_brush left to go).
Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
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Sreaper
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Join Date: Nov 2009
Old 12-18-2021 , 16:57   Re: [TF2] Projectile Collision Fix
Reply With Quote #18

Quote:
Originally Posted by bakugo View Post
21/12/17 note: As of the latest TF2 update, it seems like all known cases of this bug are fixed, so the plugin should no longer be necessary.
It is still not fixed as of: 12/18/21

Quote:
Originally Posted by bakugo View Post
Where does it still happen? The stairs in turbine are a func_brush but none of the projectiles have issues there anymore.
http://www.solidfiles.com/v/NjGq24XjAjx28 Download the map here and shoot in the area I posted on the previous page.

As long as the prop dynamics with the name of 'clock_tower' have collision in the linked map, it's going to be broken.
Feel free to test the map locally and use 'ent_fire clock_tower disablecollision' to see before and after.

Last edited by Sreaper; 12-19-2021 at 01:16.
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