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csgo ded. server, games own map end vote


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Pasi
Member
Join Date: Mar 2013
Old 01-23-2019 , 10:30   csgo ded. server, games own map end vote
Reply With Quote #1

CSGO dedicated server on windows with sourcemod

Im using mapchooser plugin, works great.

The problem is that on every map end, the games own mapvote shows on top of the screen.
How do I make this to not show? I have disabled it in _server.cfg and you cant vote by clicking, but why does it show? Annoying. What am I misssing?

Last edited by Pasi; 01-23-2019 at 10:32.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-23-2019 , 11:56   Re: csgo ded. server, games own map end vote
Reply With Quote #2

Define what "it" is, what variable are you setting.
Also, you are referring to gamemode_x_server.cfg and not a mistype in server.cfg, correct?
The games own, by that you mean Valve's end of match vote?

If it's Valve's, you need only set mp_endmatch_votenextmap "0" in your gamemode_x_server.cfg

x = gamemode + gametype (e.g. casual, competitive, deathmatch, etc)
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Pasi
Member
Join Date: Mar 2013
Old 01-23-2019 , 16:41   Re: csgo ded. server, games own map end vote
Reply With Quote #3

Yes, I mean the Valves own end map vote.
Yes I was refering to gamemode_competitive_server.cfg".

I had mp_endmatch_votenextmap "0" set in server.cfg tho,
but not in "gamemode_competitive_server.cfg".
I added it now hope it helps, thank you

Last edited by Pasi; 01-23-2019 at 16:45.
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Pasi
Member
Join Date: Mar 2013
Old 01-24-2019 , 14:14   Re: csgo ded. server, games own map end vote
Reply With Quote #4

Nah it didnt help
I have mp_endmatch_votenextmap "0" set in "gamemode_competitive_server.cfg" but Valves end map vote (the one with thumbnails of the maps) still shows at the very end of the map. Tho it doesnt register votes so it seemed disabled just dont understand why it shows at all
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-24-2019 , 15:35   Re: csgo ded. server, games own map end vote
Reply With Quote #5

If you would please, paste your gamemode_competitive_server.cfg and your mapchooser.cfg file contents (with code tags).
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Pasi
Member
Join Date: Mar 2013
Old 01-25-2019 , 09:06   Re: csgo ded. server, games own map end vote
Reply With Quote #6

The mapcooser plugin does its job and works, but the Valve map end vote shows and confuses people, like "but we already voted earlier? Yea I know, its a glitch... "

Running
SourceMod Version Information:
SourceMod Version: 1.10.0.6363
SourcePawn Engine: 1.10.0.6363, jit-x86 (build 1.10.0.6363)
SourcePawn API: v1 = 4, v2 = 12
Compiled on: Dec 8 2018 06:08:18
Built from: https://github.com/alliedmodders/sou...ommit/c1960829
Build ID: 6363:c1960829
http://www.sourcemod.net/

but the mapchooser.cfg is older


*gamemode_competetive server.cfg* (with mp_endmatch_votenextmap 0 added at the end)

bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter minimal
bot_defer_to_human_goals 1
bot_defer_to_human_items 1
bot_difficulty 3
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 300
cash_player_bomb_planted 300
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 300
cash_player_killed_enemy_factor 1
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 3250
cash_team_elimination_hostage_map_t 3000
cash_team_elimination_hostage_map_ct 3000
cash_team_hostage_alive 0
cash_team_hostage_interaction 600
cash_team_loser_bonus 1400
mp_starting_losses 1
cash_team_loser_bonus_consecutive_rounds 500
cash_team_planted_bomb_but_defused 800
cash_team_rescued_hostage 600
cash_team_terrorist_win_bomb 3500
cash_team_win_by_defusing_bomb 3500
cash_team_win_by_hostage_rescue 2900
cash_team_win_by_time_running_out_hostage 3250
cash_team_win_by_time_running_out_bomb 3250

ff_damage_reduction_bullets 0.33
ff_damage_reduction_grenade 0.85
ff_damage_reduction_grenade_self 1
ff_damage_reduction_other 0.4
mp_afterroundmoney 0
mp_buytime 20
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 0
mp_force_pick_time 15
mp_forcecamera 1 // Set to 1 for team only spectating.
mp_free_armor 0
mp_freezetime 8
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 1
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 16000
mp_maxrounds 30
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 1.92
mp_roundtime_hostage 1.92
mp_roundtime_defuse 1.92
mp_solid_teammates 1
mp_startmoney 800
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 65
mp_warmuptime_all_players_connected 65
mp_weapons_allow_zeus 1
spec_freeze_panel_extended_time 0
spec_freeze_time 3.0
sv_allow_votes 1 // Voting allowed in this mode
sv_talk_enemy_living 0
sv_talk_enemy_dead 0
sv_auto_full_alltalk_during_warmup_half_end 0
sv_arms_race_vote_to_restart_disallowed_after 0
sv_deadtalk 1
sv_ignoregrenaderadio 0
tv_delay 105
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts

sv_occlude_players 1
occlusion_test_async 0

spec_replay_enable 0
mp_endmatch_votenextmap 0


*mapchooser.cfg.*
// This file was auto-generated by SourceMod (v1.5.0-dev+3756)
// ConVars for plugin "mapchooser.smx"


// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
sm_extendmap_fragstep "0"

// Specifies how many more rounds each extension makes
// -
// Default: "10"
// Minimum: "1.000000"
sm_extendmap_roundstep "10"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
sm_extendmap_timestep "0"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "3"
// Minimum: "0.000000"
sm_mapvote_exclude "2"

// Number of extensions allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
sm_mapvote_extend "1"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
sm_mapvote_include "6"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_novote "0"

// Hold run of votes if winning choice is less than a certain margin
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_mapvote_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_mapvote_runoffpercent "50"

// Specifies when to start the vote based on time remaining.
// -
// Default: "3.0"
// Minimum: "1.000000"
sm_mapvote_start "4.0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
sm_mapvote_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
sm_mapvote_startround "15.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
sm_mapvote_voteduration "60"

Last edited by Pasi; 01-25-2019 at 09:13.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 01-25-2019 , 12:17   Re: csgo ded. server, games own map end vote
Reply With Quote #7

I would check to make sure through rcon or the server's console (not client) that mp_endmatch_votenextmap is set to 0. If it returns 1, there might be another issue at play.

You could also try setting sm_mapvote_novote to 1 and lowering the vote duration, in that the vote may not be completing in time if the other conditions are not.
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Pasi
Member
Join Date: Mar 2013
Old 01-27-2019 , 08:29   Re: csgo ded. server, games own map end vote
Reply With Quote #8

okay i will check
thx
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StephenShort
New Member
Join Date: Feb 2021
Old 02-26-2021 , 09:47   Re: csgo ded. server, games own map end vote
Reply With Quote #9

There was a similar situation but only with minecraft servers. Now I have switched to these servers https://ggservers.com/ and there are no such problems. Before that, I was either thrown out after an hour of playing on the server, or as soon as I entered the game. And I am very glad that I decided to change the server, although I was very sorry to start making the server again, because there was a lot of things done and a lot of memories, so it was really frustrating. But now I am already starting to accelerate and make it even cooler, and I already know what mistakes are better not to make and, in general, how best to do it. Now I do everything much faster after gaining experience.

Last edited by StephenShort; 02-26-2021 at 10:31.
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