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Let's talk about new features in plugins


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 09-30-2018 , 08:33   Let's talk about new features in plugins
Reply With Quote #1

We started a discussion on Github (https://github.com/alliedmodders/amxmodx/issues/609) to talk about new features for plugins.
The purpose is to accumulate all the people ideas, to get a good overview and to decide what to do exactly before we go wild into any changes.

Feel free to contribute.

You can answer here too if more convenient for you but that would be welcomed to do it on the Github page.
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Old 01-05-2019, 01:26
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-05-2019 , 05:45   Re: Let's talk about new features in plugins
Reply With Quote #2

Anything.
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ghostofmybrain
Veteran Member
Join Date: Mar 2010
Old 01-05-2019 , 14:01   Re: Let's talk about new features in plugins
Reply With Quote #3

I would like 1.6 to have the UI functionality as CS:GO so I don't have to feel so disabled when I play 1.6. I don't know if that's something that can be done with an AMX plugin (or suite of plugins), but it would be really nice.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-05-2019 , 16:03   Re: Let's talk about new features in plugins
Reply With Quote #4

Quote:
Originally Posted by ghostofmybrain View Post
I would like 1.6 to have the UI functionality as CS:GO so I don't have to feel so disabled when I play 1.6. I don't know if that's something that can be done with an AMX plugin (or suite of plugins), but it would be really nice.
Not possible.
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Last edited by HamletEagle; 01-05-2019 at 16:03.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 01-06-2019 , 13:49   Re: Let's talk about new features in plugins
Reply With Quote #5

It's not about plugins but anyway.
I wonder if we can have an enhanced "switch" to work with strings.
Something like this:
PHP Code:
//global
new variable

//local
new Map[32]
get_mapname(Mapcharsmax(Map))

switch( 
Map )
{
    case 
"de_dust2"variable 1;
    case 
"de_inferno"variable 2;
    
//more cases here
    
default: server_print"Unknown map!" );

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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-07-2019 , 14:35   Re: Let's talk about new features in plugins
Reply With Quote #6

No, your only choice is "if" and "else if".
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 01-07-2019 , 14:43   Re: Let's talk about new features in plugins
Reply With Quote #7

Quote:
Originally Posted by CrazY. View Post
No, your only choice is "if" and "else if".
He is submitting a request to make strings available to be used with "switch", not asking if he can do it.
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CrazY.
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Join Date: May 2015
Location: SP, Brazil
Old 01-07-2019 , 15:07   Re: Let's talk about new features in plugins
Reply With Quote #8

Oh, nevermind then.
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<VeCo>
Veteran Member
Join Date: Jul 2009
Location: Bulgaria
Old 03-27-2019 , 11:27   Re: Let's talk about new features in plugins
Reply With Quote #9

https://forums.alliedmods.net/showpo...34&postcount=3

won't hurt if we have it in the default AMXX as well
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 04-06-2019 , 00:16   Re: Let's talk about new features in plugins
Reply With Quote #10

If this thread is still active Arkshine, sql close connections or a timeout system that works with mysql, or anything else we use on these forums that uses an external database. Not sure why the current AMXX versions have this problem and what was lost in the older versions.
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