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ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.


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darkbad945
Senior Member
Join Date: May 2008
Old 07-23-2011 , 08:18   Re: ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.
Reply With Quote #11

No. If you are using max speed and got infected your zombie runs slow... like my zp class speed is 300 but if i got infected while i was using max spd zombie has 100 speer or so.. its very slow
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 07-23-2011 , 08:26   Re: ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.
Reply With Quote #12

hmm

mayby use my plugin, open it
and

find

public fw_resetmaxspeed(id)

and

delete this
PHP Code:
 
 
if (cl_is_thrown[id] != 0)
  
set_user_maxspeed(id1.0
or change this like this

PHP Code:
 
 
if (cl_is_thrown[id] != && !zp_get_user_zombie(id) )
  
set_user_maxspeed(id1.0
and this will must working.

You can do this on your own crysis plugin too
But if you edit your plugin then the second option.
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darkbad945
Senior Member
Join Date: May 2008
Old 07-23-2011 , 08:44   Re: ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.
Reply With Quote #13

This doesn't work ;(
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 07-23-2011 , 08:49   Re: ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.
Reply With Quote #14

Quote:
Originally Posted by darkbad945 View Post
This doesn't work ;(
PHP Code:
public fw_resetmaxspeed(id)
{
 if (
cl_is_thrown[id] != 0)
  
set_user_maxspeed(id1.0)
 
 if (
cl_nn_has[id] == NANO_YES)
 {
  switch (
cl_nn_mode[id])
  {
   case 
NANO_ARMOR:
   {
    
set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_ar_speed))
   }
   case 
NANO_SPEED:
   {
    if (
cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
     
cl_nn_sp_status[id] = c
    
if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
     
cl_nn_sp_status[id] = SPEED_CRITICAL
    
if (>= cl_nn_energy[id])
     
cl_nn_sp_status[id] = SPEED_NORMAL
    
    
switch (cl_nn_sp_status[id])
    {
     case 
SPEED_MAXIMUMset_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_maxim))
     case 
SPEED_CRITICALset_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_sp_critic))
    }
   }
  }
 }
 
 return 
PLUGIN_CONTINUE



PHP Code:
public fw_resetmaxspeed(id)
{
 if (
cl_is_thrown[id] != && !zp_get_user_zombie(id))
  
set_user_maxspeed(id1.0)
 
 if (
cl_nn_has[id] == NANO_YES)
 {
  switch (
cl_nn_mode[id])
  {
   case 
NANO_ARMOR:
   {
        if (!
zp_get_user_zombie(id))
    
set_user_maxspeed(id,get_user_maxspeed(id) * get_pcvar_float(pcv_nn_ar_speed))
   }
   case 
NANO_SPEED:
   {
    if (
cl_nn_energy[id] > get_pcvar_float(pcv_nn_critical))
     
cl_nn_sp_status[id] = SPEED_CRITICAL
    
if (get_pcvar_float(pcv_nn_critical) >= cl_nn_energy[id] > 0)
     
cl_nn_sp_status[id] = SPEED_CRITICAL
    
if (>= cl_nn_energy[id])
     
cl_nn_sp_status[id] = SPEED_NORMAL
    
   
}
  }
 }
 
 return 
PLUGIN_CONTINUE

try this way
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darkbad945
Senior Member
Join Date: May 2008
Old 07-23-2011 , 09:03   Re: ZP+Crysis problem with zp_deathmatch 2 and the nanosuit.
Reply With Quote #15

Kinda worked... i move faster but not fast enough !
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