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PokeMod v1.2.3 RC for Public (June 25, 2008)


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thekill
Senior Member
Join Date: Mar 2012
Old 09-27-2012 , 02:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2511

who have a trade menu plugin?
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liinuus
Senior Member
Join Date: Apr 2010
Old 09-27-2012 , 08:29   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2512

its an plugin that is embeeded in an version of the pm im selling.
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thekill
Senior Member
Join Date: Mar 2012
Old 09-27-2012 , 11:32   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2513

Quote:
Originally Posted by liinuus View Post
When im bored i post skills xD. This is just an simple beam skill that changes depending on the users "weather"

Code:
public Wheather_Beam(id, skill, prop) {     new level = SkillLevel(id, skill);     new in_water = entity_in_water(id)     new Float:f_origin[3], Float:f_aimvec[3];     get_user_origin(id, origin[id]);     get_user_origin(id, aim[id], 2);     IVecFVec(origin[id], f_origin);     IVecFVec(aim[id], f_aimvec);     if ( in_water ){     skillLinedamage(id, f_origin, f_aimvec, level/3, level, skill, _, STATUS_FROZEN, 5);     origin[id][2] -= 5;     MakeLine(0,origin[id],aim[id],SPRITE_INDEX[SPR_ZBEAM6],1,1,1,10+level,0,20,50,200,255,0);     poke_sound(id, CHAN_VOICE, SND_WADE)     }           else if( is_user_outside(id) ){      skillLinedamage(id, f_origin, f_aimvec, level/3, level, skill, _, STATUS_BURN, 5);     origin[id][2] -= 5;     MakeLine(0,origin[id],aim[id],SPRITE_INDEX[SPR_ZBEAM6],1,1,1,10+level,0,200,0,0,255,0);     poke_sound(id, CHAN_VOICE, SND_ANCIENT)     }     else{     skillLinedamage(id, f_origin, f_aimvec, level/3, level, skill, _, STATUS_SLOW, 5);     origin[id][2] -= 5;     MakeLine(0,origin[id],aim[id],SPRITE_INDEX[SPR_ZBEAM6],1,1,1,10+level,0,20,50,200,255,0);     poke_sound(id,CHAN_VOICE, SND_STEP);     }     if( end_rep_use(id, skill, 2.5) )        return SKILL_USED;     return SKILL_READY; }
the servers skill.inl code
Wheather_Beam b 20 b "A beam that changes acording to the wheater"
The poke i recommend using this on is deoxys

and as allways reply with bugs and if you think the skill is good and feel like helping me sign up here
how i can put this Skill on my pokemod? I don't know how do that :C
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liinuus
Senior Member
Join Date: Apr 2010
Old 09-27-2012 , 12:43   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2514

you put it in the uncompiled files, compile them, upload them, then add the line for the skill to the skill.ini on your server side, then add the skill to an pokemon in ur pokemon.ini thats also on your server
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thekill
Senior Member
Join Date: Mar 2012
Old 09-27-2012 , 12:50   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2515

I add it to water.ini and put it on castform but when I'm in the server I use skill and say "unvalid skill"
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liinuus
Senior Member
Join Date: Apr 2010
Old 09-27-2012 , 15:46   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2516

you need to compile the files and then upload them, also you need to write the line
Wheather_Beam b 20 b "A beam that changes acording to the wheater"
in your skill.ini on the server
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thekill
Senior Member
Join Date: Mar 2012
Old 09-27-2012 , 18:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2517

Quote:
Originally Posted by liinuus View Post
you need to compile the files and then upload them, also you need to write the line
Wheather_Beam b 20 b "A beam that changes acording to the wheater"
in your skill.ini on the server
TY MEN
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iveyz80
SourceMod Donor
Join Date: Feb 2012
Old 09-27-2012 , 20:36   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2518

Who can I talk to if I want to buy a PokeMod plugin for my CSS server?
Sorry if this question has already been asked, there's a lot of pages to read..
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liinuus
Senior Member
Join Date: Apr 2010
Old 09-28-2012 , 01:24   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2519

i am not sure if emp has made the pm 2.0 available for css but if not then there isnt any pokemod that works on css.
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kaNas
New Member
Join Date: Nov 2012
Old 11-01-2012 , 18:58   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #2520

Hi, can anyone tell me if I can get any newer version on PokeMod than Season 2?
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