(dont know if this is to much, i dont know how to script it or anythin)
rpg mod, like in CS:S
But this is for Team Fortress 2 (requesting)
i dont know if the CS:S rpg is able to work with the tf2, im not gunna try
a mod where you have levels, every level you get 5 points to spend on stats
u get more experience for the higher level people u kill, for each level higher then u, you gain 1.2 more exp, u can only gain a maxinum of 10 levels per kill (ur level 1 u kill a level 500 u gain 50 level, your only allowed to get 10 levels maxinum for that kill)
i would like it not to have a max level
i would like it to work with every class
u can access the level system by typing rpgmenu
i would like it to be able for me to customize it too in a way, like max level for stats
i would like it to have max level for the stats though
i would like it to have health bonus stats, only allowed 50% bonus to the class's max health, max level 10
i would like the vampire stat, max lvl 10, steals up to 35% damage dealt to the enemie
i would like the simple health regenerating stat, max level 5, each level u gain 1 health per tick, heals to ur maxinum health, every 10 7 seconds u get a tick (regains the hp regain ;evel to current health)
i would like the long jump if posible, this stat makes you jump forward, max level 5
i would like gravity, default is 800, i want 5 levels, max level gravity 700 for individual person
^
all of the stats should appear on the rpgmenu 1)spend points
u should beable to sell 1 level for 50% the points back 2)sell (only appear thou levels greater then 0, 0 should mean nothing)
but yea i want this stuff above able for me to go in and edit, if posible, if not just add it to what i got now
sorry if to much, always wanted rpg mod on tf2
i would like some access from the sm_admin like credits(the 5 pts u get for each level)
if you have ANY trouble trying to figure out what im saying, please post here, i will explain more (i have trouble explaining, sorry for my disability to explain well)
Last edited by fireblade212; 03-28-2008 at 14:40.
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