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[TF2] Anti-NameHack


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Marcus_Brown001
AlliedModders Donor
Join Date: Nov 2012
Location: Illinois, United States
Old 04-15-2013 , 00:21   Re: [TF2] Anti-NameHack
Reply With Quote #11

Quote:
Originally Posted by friagram View Post
Servercommand sm_ban

Errrrrrryday
The use of ServerCommand is not recommended. There are a few reason I know of not to use it, but more knowledgeable people on this board can give you specifics; all I know is that if you do not absolutely have to use ServerCommand, I wouldn't.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 04-15-2013 , 03:42   Re: [TF2] Anti-NameHack
Reply With Quote #12

I was actually commenting on powerlord's post and how sourcebans has had bad integration with many plugins in the past. Most do not want to take the time to include it as a library, or have just done things like set a convar or use servercommand. Dunno what all this fuss about servercommand is. If you send the command by userid, it will go through.... Providing the plugin taking the command is loaded, which is the problem. When you use it, you don't really know, it is assumed. Now obviously it is not as efficient as a native, but... Well sometimes plugins you are working with do not provide natives, its not worth writing natives for them, and its jsut easier to use servercommand? For private use i do not see how it is an issue, for posting up here.. people will download it, servercommands will go out, and nothing will happen. Sad for you.
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 04-15-2013 , 18:25   Re: [TF2] Anti-NameHack
Reply With Quote #13

any chance you can add a cvar to chose between kick and ban?
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 04-20-2013 , 09:29   Re: [TF2] Anti-NameHack
Reply With Quote #14

Can't this work in more than just TF2?
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Aliento
Junior Member
Join Date: Nov 2011
Old 06-17-2013 , 14:23   Re: [TF2] Anti-NameHack
Reply With Quote #15

I really like this plugin. However, I have had problems with it banning players who used name changes for fun. Even after setting the non-matching name change limit really high, players are still being banned. Do you think that after a certain number of detections, it could print a psay message to the offending user letting them know they are risking a ban?
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bluebrain
Junior Member
Join Date: Dec 2011
Old 07-17-2013 , 22:03   Re: [TF2] Anti-NameHack
Reply With Quote #16

Quote:
Originally Posted by StrikerMan780 View Post
Can't this work in more than just TF2?
I saw one lamer on l4d2 server that abuses friendly fire and uses this hack. and we could not votekick him. does this work for other games?
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 08-23-2013 , 11:36   Re: [TF2] Anti-NameHack
Reply With Quote #17

Mitch, would it be possible to set the ban length for each offense instead of issuing a permanent ban? maybe these two cvars: "sm_anh_changes_banlength" and "sm_anh_matches_banlength"

whatever you set these cvars to is the time the offender will be banned at, in minutes. this would be perfect if this could be implemented. either way, great plugin and it's a huge help.

thanks for your time
g'day
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7106
Senior Member
Join Date: Jun 2013
Old 04-25-2014 , 06:12   Re: [TF2] Anti-NameHack
Reply With Quote #18

not workin'
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 04-25-2014 , 14:24   Re: [TF2] Anti-NameHack
Reply With Quote #19

Quote:
Originally Posted by 7106 View Post
not workin'
You need to explain a little more than just that or else he or anyone else can't help you.

Post version of SM you are using also post any errors you see and perhaps any other information you have?
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igotfits
Senior Member
Join Date: May 2009
Old 11-17-2014 , 00:31   Re: [TF2] Anti-NameHack
Reply With Quote #20

does it still wrk?
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