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[L4D2] Weapon Unlock v0.8.1


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cigs
Senior Member
Join Date: Jul 2006
Old 03-17-2010 , 07:29   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #441

You can also install Stripper:Source and put this in global_filters.cfg. When installed, restart the server and do 1 changelevel. Then, they'll always work.
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Daewa
Member
Join Date: Oct 2009
Old 03-18-2010 , 02:34   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #442

I mainly play with 4 friends, means we are 5 players in coop. Anytime a CSS weapon spawn, it can be grabbed only 4 times then disappears. Could you make it unlimited please?
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-18-2010 , 22:45   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #443

Quote:
Originally Posted by Daewa View Post
I mainly play with 4 friends, means we are 5 players in coop. Anytime a CSS weapon spawn, it can be grabbed only 4 times then disappears. Could you make it unlimited please?
Yeah, I'll see what I can do. Been meaning to add support for 8+ player servers, so that'll fit right in.
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.silence.
Member
Join Date: Sep 2009
Location: Chicago
Old 03-19-2010 , 01:42   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #444

Quote:
Originally Posted by cigs View Post
You can also install Stripper:Source and put this in global_filters.cfg. When installed, restart the server and do 1 changelevel. Then, they'll always work.
Trying that now, thanks for the heads up.

EDIT:
Tried it and confirmed, it works perfectly. That's exactly what I was looking for. Thanks.

Last edited by .silence.; 03-19-2010 at 02:31.
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basktfbb
Member
Join Date: Feb 2010
Old 03-19-2010 , 10:13   Re: [L4D2] Weapon Unlock v0.8
Reply With Quote #445

Quote:
Originally Posted by Crimson_Fox View Post
if (WeaponSpawn_IDMod[source] == SNIPER_AWP) DispatchKeyValue(index, "count", "1")

Between line 571 and 572.
I tried it, but it still appears 4 AWP
there is my sourcecode
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_WeaponUnlock.sp - 432 views - 21.2 KB)
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-19-2010 , 13:21   Re: [L4D2] Weapon Unlock v0.8
Reply With Quote #446

Quote:
Originally Posted by basktfbb View Post
I tried it, but it still appears 4 AWP
there is my sourcecode
You put the code between line 570 and 571 instead of 571 and 572. Try moving it down one line.
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noko
New Member
Join Date: Mar 2010
Old 03-21-2010 , 06:22   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #447

This plugin can turn M16 and AK lying close to each other into two AKs, can it?

The algorithm seems pretty weird to me to be honest. You don't need to replace every weapon with something new, only replace some of them with german alternatives.
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-21-2010 , 15:57   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #448

Quote:
Originally Posted by noko View Post
This plugin can turn M16 and AK lying close to each other into two AKs, can it?

The algorithm seems pretty weird to me to be honest. You don't need to replace every weapon with something new, only replace some of them with german alternatives.
That only happens in scavenge or L4D1 maps since they don't have any dynamic spawns. The reason it replaces them with any weapon is so you can get L4D2 weapons in L4D1 maps. Even if it only replaced them with CSS weapons, it would still be possible to get two CSS weapons next to each other. I'm thinking of adding a check to avoid this situation.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 03-22-2010 , 06:22   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #449

Yeah a check would be nice
And what about cvars enabling/disabling css guns in scavenge/surv etc
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dismomen
Member
Join Date: Mar 2010
Old 03-23-2010 , 00:47   Re: [L4D2] Weapon Unlock v0.8.1
Reply With Quote #450

how do i make the bats work? even if need to modify server files other than just adding in the plugin, i'll do it. can anyone guide?
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