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[TF2] Building Hacks (0.4) - Build in respawn


  
 
 
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retsam
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Join Date: Aug 2008
Location: so-cal
Old 02-16-2010 , 01:52   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #11

Something I just noticed on this. Just wanted to let ya know. Seems to be some issue related to plugins that have findentitybyclassname in them? Not 100% sure. But I got load errors for both the TF2_Fastrespawn plugin and win-panel plugin. This is only on my windows test server, I havnt loaded it on our real servers(linux) yet so I cant say if the same errors would occur. I dont think this affects anything but meh! :p

Code:
L 02/15/2010 - 22:48:15: SourceMod error session started
L 02/15/2010 - 22:48:15: Info (map "achievements_heavy") (file "errors_20100215.log")
L 02/15/2010 - 22:48:15: [SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod
L 02/15/2010 - 22:48:15: [SM] Displaying call stack trace for plugin "TF2_Respawn.smx":
L 02/15/2010 - 22:48:15: [SM]   [0]  Line 53, TF2_Respawn.sp::OnMapStart()
L 02/15/2010 - 22:48:15: [SM] Native "FindEntityByClassname" reported: "FindEntityByClassname" not supported by this mod
L 02/15/2010 - 22:48:15: [SM] Displaying call stack trace for plugin "win-panel.smx":
L 02/15/2010 - 22:48:15: [SM]   [0]  Line 44, win-panel.sp::OnMapStart()
Heres the line it points to from the win-panel plugin.

g_EntPlayerManager = FindEntityByClassname(-1, "tf_player_manager");

Heres line it points to from Fastrespawn plugin:

TF2GameRulesEntity = FindEntityByClassname(-1, "tf_gamerules");

Last edited by retsam; 02-16-2010 at 02:03.
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