Quote:
Originally Posted by wingnut
First of all, when using matchmod, does it matter what cfg I start the server with in the parameters, such as just the regular server.cfg?
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As far as your normal server.cfg, that should not matter. You will want to use your server.cfg in the serveridle CVAR so it gets reset after a match.
As far as your actual Match Configs, you want to point it to one of the League configs, the matchmod_push.cfg and so forth are all CEVO centric in their design and settings. So the servercfg "matchmod/matchmod_push.cfg" and servercfgot "matchmod/matchmod_push-overtime.cfg" will be fired when Matchmod begins the sequence, then after the match the idle CVAR is pulled to restore your normal server.cfg file.
Quote:
Originally Posted by wingnut
Second, when using stopwatch, does it actually show the timer at the top?
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The Stopwatch clock is a UI feature of TF2 so it is not changed. If it is not showing up, the mp_tournament_stopwatch CVAR may not actually be set.
Quote:
Originally Posted by wingnut
Third, and this is the real difficulty. We want to run this 4v4 because thats what we have enough people to do, and when I start the server I do these things in this order as it says under 'useage'
1: sm_map cp_dustbowl
2: sm_matchmod_config stopwatch
3: sm_matchmod_begin
At that point the ready up interface comes up and such, however if you hit f4 as it says and click ready, it does not actually mark you as ready. Do you know why this would be? I have the 'min' and 'reqd' for red and blue set to 3 and 4 (respectively). and when I tested this only 2 people were in the server, would that matter?
I am using the default config files
Thanks, I hope to get this to work as it would be really nice, however I'm rather frustrated at the moment ;)
Thanks again!
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Alright, this is the ready up code which defaults to active.
By default, each player in server must type !ready in chat to ready up, and the F4 UI menu is disabled. If you want to run with the default UI menu, you can set the readyenable CVAR to 0 which will allow that UI.
Hit me up on steam, I can run through a demo for you to help out. (Steam: darkjedihawkeye)
Also, still working on the Youtube video with how to get things working.