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I need help with HL2:DM Roleplay Revised V2.4.1 by Pinkfairie and Krim


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dragonbolt
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Join Date: Mar 2009
Old 10-11-2009 , 19:25   I need help with HL2:DM Roleplay Revised V2.4.1 by Pinkfairie and Krim
Reply With Quote #1

need help when i join my server(i do have admin) i just keep falling, and falling i cant figure this out. Its running on a linux machine. Also, can someone give me the files im missing. plz thank you in advance.

Also, i used this thread were i got the mod from. http://forums.alliedmods.net/showthr...light=hl2%3Adm

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serverbox hlds # ./srcds_run -console -game hl2mp +map rp_citylife_b8 +maxplayers 16
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Half-Life 2 Deathmatch"
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_c17.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_town.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_e3_bugbait.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_eli_lab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_trainyard.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_k_lab2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_coast.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_streetwar.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_streetwar2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_breencast.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_citadel.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canals.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_ravenholm.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_ravenholm2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_canals2.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/level_sounds_music.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_eli.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_alyx.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dog.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_citizen.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barney.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_soldier.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_strider.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_zombie.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_vortigaunt.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_turret.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_scanner.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_rollermine.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_poisonzombie.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_metropolice.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combinecamera.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_manhack.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_ichthyosaur.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_blackheadcrab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fastheadcrab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_headcrab.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_fastzombie.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_birds.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gunship.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_dropship.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_barnacle.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_attackheli.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlionguard.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_antlion.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_env_headcrabcanister.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_combine_mine.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_sniper.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_stalker.txt
CSoundEmitterSystem::AddSoundsFromFile: No such file scripts/npc_sounds_gman.txt
maxplayers set to 2
maxplayers set to 16
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Loaded plugin "/root/hlds/hl2mp/addons/metamod/bin/metamod.1.ep1.so"
Error: Material "effects/com_shield004a" : proxy "TextureScroll" not found!
Error: Material "effects/com_shield004a" : proxy "TextureScroll" not found!
Error: Material "dev/dev_comintmonitor1a" : proxy "Sine" not found!
Error: Material "dev/dev_comintmonitor1a" : proxy "Sine" not found!
Error: Material "dev/dev_comintmonitor1a" : proxy "Sine" not found!
Error: Material "dev/dev_comintmonitor1a" : proxy "TextureScroll" not found!
Error: Material "nature/sewer_waterdarkfog_dx70" : proxy "AnimatedTexture" not found!
Error: Material "nature/sewer_waterdarkfog_dx70" : proxy "TextureScroll" not found!
Error: Material "nature/sewer_waterdarkfog_dx70" : proxy "TextureTransform" not found!
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "effects/com_shield002a" : proxy "TextureScroll" not found!
Error: Material "nature/water_dx70_beneath" : proxy "AnimatedTexture" not found!
Error: Material "nature/water_dx70_beneath" : proxy "TextureScroll" not found!
Error: Material "nature/water_dx70_beneath" : proxy "TextureTransform" not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_interface_disp" : proxy "TextureScroll" not found!
Error: Material "models/props_combine/combine_intmonitor001_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_intmonitor001_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_intmonitor001_disp" : proxy "Sine" not found!
Error: Material "models/props_combine/combine_intmonitor001_disp" : proxy "TextureScroll" not found!
Error: Material "models/props_combine/combine_light001a" : proxy "Sine" not found!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_industrial_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_corner_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_corner_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_corner_1.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_corner_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/long_building001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_hill_cluster.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_res_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_corner_2.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings//row_hill_cluster.mdl)
L 01/13/2002 - 09:47:40: -------- Mapchange to rp_citylife_b8 --------
[SM] Roleplay V2.4 by Joe 'Pinkfairie' Maley & Krim/Wmchris loaded successfully!
[SM] ERROR: Missing file 'addons/sourcemod/data/roleplay/furni.txt'
KER: Initializing Krims Entity Restorer
KER: new lastID: #0
Executing dedicated server config file
Error: Material "sprites/bubble" : proxy "AnimatedTexture" not found!
Error: Material "models/effects/comball_tape" : proxy "TextureScroll" not found!
Error: Material "models/effects/comball_sphere" : proxy "TextureScroll" not found!
Error: Material "models/error/new light1" : proxy "Sine" not found!
Precache of sprites/redglow1 ambigious (no extension specified)
Error: Material "models/weapons/v_slam/new light2" : proxy "Sine" not found!
Error: Material "models/weapons/v_slam/new light1" : proxy "Sine" not found!
Error: Material "models/weapons/v_smg1/texture5" : proxy "TextureScroll" not found!
Error reading weapon data file for: weapon_annabelle
Error reading weapon data file for: weapon_bugbait
house1 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
house2 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
house3 has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Error: Material "sprites/glow_test02" : proxy "lampbeam" not found!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
[RP] Changing map to RP_C18_V1
appdatacache.cpp (311) : Assertion Failed: !"Implement me"
Unknown command "mp_autoteambalance"
Unknown command "mp_autokick"
Unknown command "mp_tkpunish"
Unknown command "mp_limitteams"
Unknown command "mp_hostagepenalty"
Server logging enabled.
Server logging data to file logs/L0113018.log
L 01/13/2002 - 09:47:45: Log file started (file "logs/L0113018.log") (game "/root/hlds/hl2mp") (version "3945")
exec banned_user.cfg: file size larger than 20MB.
couldn't exec banned_ip.cfg
CModelLoader::Map_IsValid: No such map 'RP_C18_V1'
[SM] Map RP_C18_V1 was not found.
Adding master server 72.165.61.136:27014
Adding master server 72.165.61.189:27012
Connection to Steam servers successful.
VAC secure mode is activated.
KER: Loading Entities...
KER: Found 0 Entities
KER: Error at Entity #0
Late precache of sprites/physcannon_bluelight2.vmt
Late precache of sprites/glow04_noz.vmt
dragonbolt is offline
britney901
Junior Member
Join Date: Oct 2008
Location: Toronto, Canada
Old 10-24-2009 , 22:07   Re: I need help with HL2:DM Roleplay Revised V2.4.1 by Pinkfairie and Krim
Reply With Quote #2

You keep falling because you didn't set spawn locations. Noclip in the map and do sm_createspawn <id>
britney901 is offline
bouncer
Veteran Member
Join Date: Apr 2009
Old 10-25-2009 , 01:11   Re: I need help with HL2:DM Roleplay Revised V2.4.1 by Pinkfairie and Krim
Reply With Quote #3

Wrong forum section to post in, you will rarely find support here.
bouncer is offline
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