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[TF2][REQ] Scaleable Buildings


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kamuixmod18
Junior Member
Join Date: Apr 2013
Old 05-17-2015 , 13:49   [TF2][REQ] Scaleable Buildings
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I've been looking through the plugins and couldnt find one which is capable of resizing buildings.

The Plugin Building Size Randomizer doesnt work proper and is lacking some of the more or less important cvars to refine it. The Dispenser Gui on any of the sized one are additionally broken.

I would love it if someone could make a proper Building Scale with cvars to set:

-Which Team/Players have Access to use it.
-Settings for each Building's scale seperately.
-Scaled HP/Damage depending on Size.
-Wether Teleporter is new repawn Point for that specific team or not.
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Arkarr
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Join Date: Sep 2012
Location: Just behind my PC screen
Old 05-17-2015 , 14:33   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #2

I have done that, I just need to found it back, on my hard drive.
Quote:
The Dispenser Gui on any of the sized one are additionally broken.
Not possible. Or you have to force downloda the each gui resized manually.
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Last edited by Arkarr; 05-18-2015 at 02:01.
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kamuixmod18
Junior Member
Join Date: Apr 2013
Old 05-17-2015 , 17:19   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #3

However though he was able to resize the UI, even though it was random
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painn
Member
Join Date: Mar 2009
Old 05-17-2015 , 17:28   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #4

https://forums.alliedmods.net/showthread.php?p=2031493
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arthurdead
Senior Member
Join Date: Jul 2013
Old 05-17-2015 , 17:32   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #5

PHP Code:
CVGuiScreen
 Member
m_flWidth (offset 868) (type float) (bits 0) (NoScale)
 
Memberm_flHeight (offset 872) (type float) (bits 0) (NoScale
CVGuiScreen::SetActualSize
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Arkarr
Veteran Member
Join Date: Sep 2012
Location: Just behind my PC screen
Old 05-18-2015 , 02:01   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #6

Quote:
Originally Posted by arthurdead View Post
PHP Code:
CVGuiScreen
 Member
m_flWidth (offset 868) (type float) (bits 0) (NoScale)
 
Memberm_flHeight (offset 872) (type float) (bits 0) (NoScale
CVGuiScreen::SetActualSize
Oh wow, didn't know those offset, thanks ! My previous message is now... invalid.
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kamuixmod18
Junior Member
Join Date: Apr 2013
Old 05-18-2015 , 13:21   Re: [TF2][REQ] Scaleable Buildings
Reply With Quote #7

Quote:
Originally Posted by painn View Post
Please read the very first Post of this Topic instead of posting useless links. Thanks

Quote:
Originally Posted by arthurdead View Post
PHP Code:
CVGuiScreen
 Member
m_flWidth (offset 868) (type float) (bits 0) (NoScale)
 
Memberm_flHeight (offset 872) (type float) (bits 0) (NoScale
CVGuiScreen::SetActualSize
Now the question is to wether someone would add that to their version of a scaleable buildings with the scaleable HP and etc listed above :/

Last edited by kamuixmod18; 05-18-2015 at 13:23.
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