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TF2Items - Items with custom attributes.


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seanpfett
Junior Member
Join Date: Mar 2011
Old 03-09-2011 , 15:08   Re: [EXTENSION] TF2Items
#751

where do you put the .hg_archival.txt file im not sure where my srcds server directory is.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-09-2011 , 17:47   Re: TF2Items - Items with custom attributes.
#752

That file is not used on the server.
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bovril
Member
Join Date: Jan 2011
Old 03-10-2011 , 12:34   Re: TF2Items - Items with custom attributes.
#753

Hi, I'm looking to mod the engie wrench so that it delivers 50 metal repair to buildings with each hit....I've read every page of this thread and read the attributes list too but I can't seem to find the one I want.

The plugin is definitely working because I've managed to make several attributes work...just not that one.

Can anybody point me in the right direction please?
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Velture
Senior Member
Join Date: Jan 2011
Location: Poland, Warsaw
Old 03-11-2011 , 05:55   Re: TF2Items - Items with custom attributes.
#754

Quote:

"92"
{
"name" "Construction rate increased"
"attribute_class" "mult_construction_value"
"attribute_name" "Minor construction rate increase"
"min_value" "1.1"
"max_value" "1.3"
"group" "only_on_unique"
"description_string" "#Attrib_ConstructionRate_Increased"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"93"
{
"name" "Construction rate decreased"
"attribute_class" "mult_construction_value"
"attribute_name" "Minor construction rate decrease"
"min_value" "0.9"
"max_value" "0.7"
"group" "only_on_unique"
"description_string" "#Attrib_ConstructionRate_Decreased"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
"94"
{
"name" "Repair rate increased"
"attribute_class" "mult_repair_value"
"attribute_name" "Minor repair rate increase"
"min_value" "1.05"
"max_value" "1.2"
"group" "only_on_unique"
"description_string" "#Attrib_RepairRate_Increased"
"description_format" "value_is_percentage"
"hidden" "0"
"effect_type" "positive"
"stored_as_integer" "0"
}
"95"
{
"name" "Repair rate decreased"
"attribute_class" "mult_repair_value"
"attribute_name" "Minor repair rate decrease"
"min_value" "0.9"
"max_value" "0.75"
"group" "only_on_unique"
"description_string" "#Attrib_RepairRate_Decreased"
"description_format" "value_is_inverted_percentage"
"hidden" "0"
"effect_type" "negative"
"stored_as_integer" "0"
}
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jouva
Senior Member
Join Date: Jan 2010
Old 03-11-2011 , 14:57   Re: TF2Items - Items with custom attributes.
#755

No I believe those are different. Construction rate is when the building is being initially made and not in a ready state. Repair rate is how much is put into it when it's damaged. What they're looking for is actually controlled by the cvar tf_obj_upgrade_per_hit which might be locked.
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bovril
Member
Join Date: Jan 2011
Old 03-11-2011 , 19:26   Re: TF2Items - Items with custom attributes.
#756

Thanks to both of you but the prize goes to jouva.

Command I needed was sm_cvar tf_obj_upgrade_per_hit 50
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WiKer
Member
Join Date: Apr 2009
Old 03-12-2011 , 12:45   Re: TF2Items - Items with custom attributes.
#757

Hello, can i disable Medigun with this extension?
And can i make StickyBomb Launcher like StickyBomb Jumper, so i can`t make damage to others but can jump with it?

Thanks to those who will help me with it, because i watched tf2items.weapons.example.txt and could not understand how to make what i want
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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 03-12-2011 , 16:44   Re: TF2Items - Items with custom attributes.
#758

Quote:
Originally Posted by WiKer View Post
can i disable Medigun with this extension?
yes, like this plugin: tf2_no_medigun.sp (CIY)

Quote:
Originally Posted by WiKer View Post
And can i make StickyBomb Launcher like StickyBomb Jumper, so i can`t make damage to others but can jump with it?
case 1:
put this in /addons/sourcemod/configs/tf2items.weapons.txt
Code:
		"20" // normal sticky bomb launcher
		{
			"quality"				"0"
			"level"					"1"
			
			"1"			"1 ; 0"
			"2"			"181 ; 1"
			"3"			"78 ; 3"
			"4"			"65 ; 2"
			"5"			"67 ; 2"
			"6"			"61 ; 2"
		}
case 2:
use [TF2Items] Give Weapon's command sm_givew <target> 265
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Last edited by Leonardo; 03-12-2011 at 16:47.
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WiKer
Member
Join Date: Apr 2009
Old 03-13-2011 , 04:11   Re: TF2Items - Items with custom attributes.
#759

Leonardo,

Big thanks! that worked ^^
And now i see how to modify those attributes.
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mehmetali
Senior Member
Join Date: Jan 2010
Location: Turkey
Old 03-27-2011 , 21:54   Re: TF2Items - Items with custom attributes.
#760

Hello,

How to Infinite cloak time for spy?Thanks for advance
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