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[CSGO/CSS] AbNeR Killfeed Filter


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AbNeR_CSS
Senior Member
Join Date: Jun 2010
Location: São Paulo - Brazil
Old 02-25-2017 , 07:52   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #11

Quote:
Originally Posted by root88 View Post
Wow, great plugin!
Thankx
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-19-2017 , 11:01   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #12

Does this mess with stats plugins? Like GameME for example?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 08-23-2017 , 14:51   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #13

Also:

Any chance you could add a cvar that makes admins immune for this? My admins say they like to have the killfeed so they can spot aimbotters better.
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AbNeR_CSS
Senior Member
Join Date: Jun 2010
Location: São Paulo - Brazil
Old 08-27-2017 , 16:46   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #14

Quote:
Originally Posted by Ejziponken View Post
Does this mess with stats plugins? Like GameME for example?
No

Quote:
Originally Posted by Ejziponken View Post
Also:

Any chance you could add a cvar that makes admins immune for this? My admins say they like to have the killfeed so they can spot aimbotters better.
Try v1.4 version, use "killfeed" command to disable the plugin only for you
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pride95
Senior Member
Join Date: Aug 2015
Old 10-26-2017 , 10:09   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #15

you must delete the event after FireToClient

https://sm.alliedmods.net/new-api/ev...t/FireToClient
HTML Code:
Unlike Fire, this function DOES NOT close the event Handle.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2017 , 10:44   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #16

Quote:
Originally Posted by pride95 View Post
you must delete the event after FireToClient

https://sm.alliedmods.net/new-api/ev...t/FireToClient
HTML Code:
Unlike Fire, this function DOES NOT close the event Handle.
Do you have proof that it's leaving the handles open?
I believe that the event hook itself isn't done with the Event handle yet, so closing it prematurely would have unexpected results.
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pride95
Senior Member
Join Date: Aug 2015
Old 10-26-2017 , 12:24   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #17

it leaves the created events that has not been fired
even boomixs killfeed plugin got a memory leak from events

HTML Code:
Another memory leak fix (game event handles too much)
you must close the events after you create them. its like menus, after you send the menus, you close them for fixing the memory leaks.

PHP Code:
event.Cancel(); 
https://sm.alliedmods.net/new-api/events/Event/Cancel
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-26-2017 , 12:57   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #18

But this plugin doesn't create them, it uses the same Event handle that the function is providing.
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pride95
Senior Member
Join Date: Aug 2015
Old 10-26-2017 , 15:29   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #19

Quote:
Originally Posted by Mitchell View Post
But this plugin doesn't create them, it uses the same Event handle that the function is providing.
oh, i didnt saw that. my bad.
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UntitledMcC
Member
Join Date: Sep 2016
Old 05-07-2019 , 21:56   Re: [CSGO/CSS] AbNeR Killfeed Filter
Reply With Quote #20

Anyone else having a issue getting this to work with GameME?

It was blocking just some of the statistics... Once I disabled the plugin, all of my statistics started to work...

Any ideas?

Thanks
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