Raised This Month: $138 Target: $400
 34% 

L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


Post New Thread Reply   
 
Thread Tools Display Modes
Sout12
Member
Join Date: May 2017
Old 10-26-2020 , 19:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #261

Quote:
Originally Posted by cravenge View Post
Judging from the crash log alone, I can tell this is a Windows server. Can you post your SM and MM details?
Appreciate the reply, here is my SM and MM versions

https://gyazo.com/a1ce785b29f07eb4d300f96e03fdc6af

Plugins list

https://pastebin.com/Qwsen2Hv

Another error message that pops up is "ed_alloc no free edicts"

Latest crash report: https://crash.limetech.org/c62uuz6xu3re

Last edited by Sout12; 10-27-2020 at 20:43.
Sout12 is offline
manhkst
Junior Member
Join Date: May 2015
Location: Vietnammese
Old 10-29-2020 , 00:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #262

https://forums.alliedmods.net/showth...245384&page=14
I am having problems that this plugin is not working on windows l4d2. I used dhook 2.2.0, meta & sourced 1.10, i try fix
Quote:
For L4d1 & L4d2 the offset OnVoiceTransmit is removed and they use only the ProcessVoiceData offset now.
So to make this plugin work for those games you should edit a line in the plugin and recompile it :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Left4Dead || GetEngineVersion() == Engine_Left4Dead2 || GetEngineVersion() == Engine_Insurgency);
Change to :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Insurgency);
But server crash if i connect server.
I try VoiceHook (https://github.com/Accelerator74) but error version meta 16>15...
Any solutions or ideas I really appreciate. Help me! Thanks.
__________________
manhkst is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old 10-29-2020 , 02:18   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #263

Use the latest dev build of MM instead.
__________________
cravenge is offline
manhkst
Junior Member
Join Date: May 2015
Location: Vietnammese
Old 10-29-2020 , 20:27   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #264

Quote:
Originally Posted by cravenge View Post
Use the latest dev build of MM instead.
Thanks cravenge!
__________________
manhkst is offline
the_new_guy
Junior Member
Join Date: Oct 2020
Old 10-30-2020 , 16:26   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #265

I initially posted this on the Jaiz community thread on steam for the last stand update bugs but i got buried by newbs asking for asthetic bullshit changes. I understand bc i have SM MM disabled on the server it probably doesnt belong here perfectly but please humor me, im desperate.

I have an external server that is vanilla versus no mods whatsoever( I disabled the addons folder to disable SM MM to make sure it wasnt SM causing the issue), and ever since the most recent fix for the last stand update, it crashes at every map change that occurs from progressing(not voting) sending everyone to lobby. It gives me the red text top right screen error: "Warning connection problem, auto-disconnect in 30 seconds." its unplayable. Posted below is the text from the screenlog_0 at the time of the crash, its normally a segmentation fault. any ideas on what to do about this on my end? are you aware of any other people having this issue or plans to address similar issue by the devs of the last stand update?

String Table dictionary for downloadables should be rebuilt, only found 37 of 46 strings in dictionary
String Table dictionary for soundprecache should be rebuilt, only found 9711 of 19065 strings in dictionary
String Table dictionary for Scenes should be rebuilt, only found 6727 of 15750 strings in dictionary
PreMinidumpCallback: updating dump comment
crash_20201028210632_1.dmp[1988]: Uploading dump (out-of-process)
/tmp/dumps/crash_20201028210632_1.dmp
Segmentation fault
crash_20201028210632_1.dmp[1988]: Finished uploading minidump (out-of-process): success = yes
crash_20201028210632_1.dmp[1988]: response: Discarded=1
crash_20201028210632_1.dmp[1988]: file ''/tmp/dumps/crash_20201028210632_1.dmp'', upload yes: ''Discarded=1''
[OVERLORD] ERROR Server has died, return code 139
[OVERLORD] INFO Starting server

Last edited by the_new_guy; 10-30-2020 at 16:29.
the_new_guy is offline
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 10-30-2020 , 23:55   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #266

Don't expect much support from the Last Stand team.

Anyway, this is some of the steps that I have done:
  • Make a clean L4D2 install
  • Verify the integrity of files
  • Download Metamod 1.11
  • Update the SM gamedata folder OR Redownload SM1.10 / SM 1.11
  • Update left4dhooks (Silvers)
  • Update some 3rd plugins gamedata (you can check in the main post)

In case you use an SM version older than 1.10 then probably you will have a lot of problems.

If you still have issues, then you may try to remove some plugins from the server until the error stops.

Always check the sourcemod/logs folder.
__________________

Last edited by Marttt; 10-30-2020 at 23:56.
Marttt is offline
Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 10-31-2020 , 16:36   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #267

Quote:
Originally Posted by the_new_guy View Post
...
You might get some help, if we know why the crash happens.

Can you install Accelerator and provide the crash dump? It can be found at the link below.

https://forums.alliedmods.net/showthread.php?t=277703
__________________
Spirit_12 is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 11-01-2020 , 16:35   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #268

Considering cl_downloadfilter #101

support me please with your comments on github, if you are concerned about the future of modified servers (because they are closed the ticket):

#3431 - [L4D2] Replace ERROR model with something less annoying

Also:

#3429 - [L4D2] cl_downloadfilter causing inconsistency and ERRORs for modded servers


Thank you.

PS. Appreciate, if you can also comment about other bugs. I opened a lot of them on github (first page of "Issues").
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch)
[My plugins] [My tools] [GitHub] [Articles]

Last edited by Dragokas; 11-01-2020 at 16:44.
Dragokas is offline
the_new_guy
Junior Member
Join Date: Oct 2020
Old 11-03-2020 , 21:34   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #269

Im sorry i havent gotten back to you guys yet, i greatly appreciate the suggestions,I have a lot goiong on rn but i will not forget about your advice, and will get back to you.

Last edited by the_new_guy; 11-03-2020 at 21:37.
the_new_guy is offline
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine
Old 11-06-2020 , 23:53   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #270

It seems like the whole L4D2 community is completely dead.
Nobody (except Mart) commented about recently created 15 bug reports on GitHub.

With such activity, it'll take 10 years more for devs to notice about them to fix.
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (Bloody Witch)
[My plugins] [My tools] [GitHub] [Articles]
Dragokas is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:22.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode