Raised This Month: $99 Target: $400
 24% 

L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


Post New Thread Reply   
 
Thread Tools Display Modes
Sout12
Member
Join Date: May 2017
Old 10-26-2020 , 18:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #261

Quote:
Originally Posted by cravenge View Post
Judging from the crash log alone, I can tell this is a Windows server. Can you post your SM and MM details?
Appreciate the reply, here is my SM and MM versions

https://gyazo.com/a1ce785b29f07eb4d300f96e03fdc6af

Plugins list

https://pastebin.com/Qwsen2Hv

Another error message that pops up is "ed_alloc no free edicts"

Latest crash report: https://crash.limetech.org/c62uuz6xu3re

Last edited by Sout12; 10-27-2020 at 19:43.
Sout12 is offline
manhkst
Junior Member
Join Date: May 2015
Location: Vietnammese
Old 10-28-2020 , 23:49   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #262

https://forums.alliedmods.net/showth...245384&page=14
I am having problems that this plugin is not working on windows l4d2. I used dhook 2.2.0, meta & sourced 1.10, i try fix
Quote:
For L4d1 & L4d2 the offset OnVoiceTransmit is removed and they use only the ProcessVoiceData offset now.
So to make this plugin work for those games you should edit a line in the plugin and recompile it :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Left4Dead || GetEngineVersion() == Engine_Left4Dead2 || GetEngineVersion() == Engine_Insurgency);
Change to :
Code:
g_bUseVoiceTransmit = (GetEngineVersion() == Engine_CSGO || GetEngineVersion() == Engine_Insurgency);
But server crash if i connect server.
I try VoiceHook (https://github.com/Accelerator74) but error version meta 16>15...
Any solutions or ideas I really appreciate. Help me! Thanks.
__________________
manhkst is offline
cravenge
Veteran Member
Join Date: Nov 2015
Location: Middle of Nowhere
Old Yesterday , 01:18   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #263

Use the latest dev build of MM instead.
__________________
cravenge is offline
manhkst
Junior Member
Join Date: May 2015
Location: Vietnammese
Old Yesterday , 19:27   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
Reply With Quote #264

Quote:
Originally Posted by cravenge View Post
Use the latest dev build of MM instead.
Thanks cravenge!
__________________
manhkst is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:44.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode