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New CSGO update broke my server


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anonym93
Junior Member
Join Date: Dec 2013
Location: Romania
Old 08-18-2017 , 14:00   Re: New CSGO update broke my server
Reply With Quote #221

Quote:
Originally Posted by szogun View Post
You can undo updates and apply fix
I return to sm 6018 version
https://forums.alliedmods.net/showpo...3&postcount=56
"DisableAutoUpdate" "yes"
Thanks for answer, i have Disabled auto update and already tested that engine and still not working wut...
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EduArT
Junior Member
Join Date: Oct 2011
Old 08-18-2017 , 14:04   Re: New CSGO update broke my server
Reply With Quote #222

Quote:
Originally Posted by anonym93 View Post
Thanks for answer, i have Disabled auto update and already tested that engine and still not working wut...
On TNI (hosting) the fix doesn't work, but on Krond it works!
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 08-18-2017 , 14:07   Re: New CSGO update broke my server
Reply With Quote #223

here some signatures that needs fixed? cause weapon restrict plugin crashes the server.

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anonym93
Junior Member
Join Date: Dec 2013
Location: Romania
Old 08-18-2017 , 14:07   Re: New CSGO update broke my server
Reply With Quote #224

Quote:
Originally Posted by EduArT View Post
On TNI (hosting) the fix doesn't work, but on Krond it works!
please, don't speak about krond... that fake ... out of subject... problem is plugins, different functions ;) tni work fine without problem on a default addon and without one of my plugin... i posted function what i use in plugin and i'm sure that is crashing server so please, don't speak NOTHING about TNI next time!
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BulgarPL
Member
Join Date: Dec 2015
Old 08-18-2017 , 14:10   Re: New CSGO update broke my server
Reply With Quote #225

A simple Block Gun plugin is crashing my serwer...

Quote:
#pragma semicolon 1
#include <sourcemod>
#include <colors>

public Plugin:myinfo ={
name = "Blokada Broni",
author = "Raflik",
description = "",
version = "1.0",
url = "Cs-NaBani.pl"
};

public Action:CS_OnBuyCommand(client, const String:weapon[]){
if(StrEqual(weapon, "m4a1", false) || StrEqual(weapon, "m4a1_silencer", false) || StrEqual(weapon, "revolver", false) || StrEqual(weapon, "usp_silencer", false) || StrEqual(weapon, "hkp2000", false) || StrEqual(weapon, "cz75a", false) || StrEqual(weapon, "ak47", false) || StrEqual(weapon, "aug", false) || StrEqual(weapon, "awp", false) || StrEqual(weapon, "bizon", false) || StrEqual(weapon, "deagle", false) || StrEqual(weapon, "elite", false) || StrEqual(weapon, "famas", false) || StrEqual(weapon, "fiveseven", false) || StrEqual(weapon, "G3SG1", false) || StrEqual(weapon, "galilar", false) || StrEqual(weapon, "glock", false) || StrEqual(weapon, "m249", false) || StrEqual(weapon, "mac10", false) || StrEqual(weapon, "mag7", false) || StrEqual(weapon, "mp7", false) || StrEqual(weapon, "mp9", false) || StrEqual(weapon, "negev", false) || StrEqual(weapon, "nova", false) || StrEqual(weapon, "p90", false) || StrEqual(weapon, "p250", false) || StrEqual(weapon, "sawedoff", false) || StrEqual(weapon, "scar20", false) || StrEqual(weapon, "sg556", false) || StrEqual(weapon, "ssg08", false) || StrEqual(weapon, "taser", false) || StrEqual(weapon, "tec9", false) || StrEqual(weapon, "ump45", false) || StrEqual(weapon, "xm1014", false)){
PrintToChat(client, "\x01[\x04NaBani\x01] \x02Bronie sa przypisane do klas!");
return Plugin_Handled;
}
return Plugin_Continue;
}
We have to waint for sourcemod update?
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szogun
Senior Member
Join Date: Apr 2016
Old 08-18-2017 , 14:12   Re: New CSGO update broke my server
Reply With Quote #226

Unfortunately this problem will appear and plugins may not work properly, etc.
You have to wait for a stable version of sourcemod
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Nachtfrische
Member
Join Date: Aug 2015
Location: Dream Community
Old 08-18-2017 , 14:13   Re: New CSGO update broke my server
Reply With Quote #227

Everything is working fine with the newest stable release of 1.8 for me. You have to modify your gamedata if some your plugins are using it, such as AlwaysWeaponskins.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-18-2017 , 14:14   Re: New CSGO update broke my server
Reply With Quote #228

Quote:
Originally Posted by th7nder View Post
DispatchSpawn signature is wrong
It doesn't use a signature.
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Michauux
Member
Join Date: Nov 2015
Old 08-18-2017 , 14:20   Re: New CSGO update broke my server
Reply With Quote #229

Quote:
Originally Posted by Nachtfrische View Post
Everything is working fine with the newest stable release of 1.8 for me. You have to modify your gamedata if some your plugins are using it, such as AlwaysWeaponskins.
Upload files gamedata
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Kailo
Senior Member
Join Date: Sep 2014
Location: Moscow, Russia
Old 08-18-2017 , 14:39   Re: New CSGO update broke my server
Reply With Quote #230

My Hide'n'Seek Crash with this log: 3V55-FMBC-W3WY
Comparing IDA of dll and last so with symbols i find this names
Code:
0	server.dll + 0x1b3c2e
1	server.dll + 0x1b2c2f // CBaseCombatWeapon::CreateWeaponWorldModel
2	server.dll + 0x1b35b6 // CBaseCombatWeapon::Spawn
3	server.dll + 0x4a7d1e // CWeaponCSBase::Spawn
4	server.dll + 0x38075b // DispatchSpawn
5	server.dll + 0x53220b // CServerTools::DispatchSpawn
6	sdktools.ext.2.csgo.dll!DispatchSpawn [vnatives.cpp:977 + 0xc] 
7	sourcepawn.jit.x86.dll!sp::Environment::Invoke(sp::PluginRuntime *,sp::CompiledFunction *,int *) [environment.cpp:235 + 0x15] 
8	sourcepawn.jit.x86.dll!sp::PluginContext::Invoke(unsigned int,int const *,unsigned int,int *) [plugin-context.cpp:476 + 0x13] 
9	sourcepawn.jit.x86.dll!sp::ScriptedInvoker::Invoke(int *) [scripted-invoker.cpp:296 + 0x1c] 
10	sourcepawn.jit.x86.dll!sp::ScriptedInvoker::Execute(int *) [scripted-invoker.cpp:190 + 0x13] 
11	sourcemod.logic.dll!CForward::Execute(int *,SourceMod::IForwardFilter *) [ForwardSys.cpp:306 + 0xe] 
12	sourcemod.2.csgo.dll!PlayerManager::OnServerActivate(edict_t *,int,int) [PlayerManager.cpp:319 + 0xc] 
13	sourcemod.2.csgo.dll!__SourceHook_FHCls_IServerGameDLLServerActivate0::Func(edict_t *,int,int) [PlayerManager.cpp:83 + 0xe3]
But last 1 not point to 0. At +0x1b2c2f calling of sub_101B27B0 (CBaseWeaponWorldModel::SetOwningWeapon) but, +0x1b3c2e inside sub_101B3BF0.
Is this CS:GO fault?

Plugin code where crash happen:
PHP Code:
public void OnMapStart()
{
    ...

    if (!
g_iaGrenadeOffsets[0]) {
        
int end sizeof(g_saGrenadeWeaponNames);
        for (
int i=0i<endi++) {
            
int entindex CreateEntityByName(g_saGrenadeWeaponNames[i]);
            
DispatchSpawn(entindex); // Here
            
g_iaGrenadeOffsets[i] = GetEntProp(entindexProp_Send"m_iPrimaryAmmoType");
            
AcceptEntityInput(entindex"Kill");
        }
    }

    ...


Last edited by Kailo; 08-18-2017 at 15:10.
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