how i can prevent lag when everyone talks at once in my Counter-Strike: Source Server?
Because when everyone talks some people is random kicked with the msg "Buffer overflow in net message", im talking about a 32 slots server with too many people talking at the same time.
i tried to use "voiceannounce_ex" with the plugin "voice amount lag" but the api "voiceannounce_ex" is crashing my server when i joining i think this is a gamedata problem.
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os: windows
sm/mm: 1.10 latest stable