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HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]


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stoneyblue
New Member
Join Date: Nov 2008
Old 11-17-2008 , 05:36   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #91

Quote:
Originally Posted by vbSteve View Post
I have an additional suggestion for this plugin...

Today I was playing Half-Life 1 Oz Deathmatch, which brings back good memories from years ago. The Oz DM hook was just super. Your hook is almost the same, except for 2 things...

For now, I'll keep waiting for an update. People often call me a cheater when I'm using the hook on my server (even when my hook is available for all players). I hope these 2 additional features will shut them up
I come from Quake hook mod, and then Oz/XDM, and being a "hook monkey", I understand your issues.
Damn, makes me seem old - Quake World was great though, HEHE.

My experience tells me that most players will say "cheater" because they know it upsets players, not because they believe it is a cheat.

What I have done on my server -
The HTML capable source server rules! You can set it up so that if "hook" is typed in chat, it will open up a webpage ;).
I made a page on my website, explaining how to enable the console & then bind the hook. Then I have "mystats" to take them to their personal stats on the site.
This has helped to shut many players up.

There is a sourcemod plugin for this (webshortcuts), but I am using mani's mod. It has the redirect to URL built in. To be honest, I cannot decide whether to go sourcemod only, or keep running both.

As far as the "real time" delay on the hook, that would be awesome. But I am clueless on how difficult these things are to make...
Truth is though, without delay, it makes things very interesting. Literaly makes the game more "extreme".

Anyway, simply wanted to reply to the "cheater" issue.
[hr]
Here is a video we have on our homepage of this plugin in action :
http://www.youtube.com/watch?v=ht-3zlN-6t8

Last edited by stoneyblue; 11-17-2008 at 06:01.
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vbSteve
Junior Member
Join Date: Jun 2006
Old 12-09-2008 , 05:38   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #92

Quote:
Originally Posted by stoneyblue View Post
What I have done on my server -
The HTML capable source server rules! You can set it up so that if "hook" is typed in chat, it will open up a webpage ;).
I made a page on my website, explaining how to enable the console & then bind the hook. Then I have "mystats" to take them to their personal stats on the site.
This has helped to shut many players up.
I solved it differently, for now, I'm giving all my game admins the right to insta ban players if he or she calls another player "cheater" for using the hook mod. I have set mani admin so that it shows in chat every 5 minutes or so how to bind the hook and I planted a howto message in the server's motd text. I mean it's assumed players read the motd, so if they don't, i don't want them in my server. I also made a trigger for players saying "hook" that will bring up the motd text. That's the best I can do.

I really like to see these 2 features added, I've tried myself, but I just can't grasp the concept of this new Pawn c-like language. I'm trying to port it to Python script though
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 12-11-2008 , 17:54   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #93

Quote:
Originally Posted by ThatGuy View Post
Am I the only one who has crashing issues with +grab ?
We have found that, for some odd reason, the server crashes if you grab the person that has the intel
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 12-11-2008 , 18:02   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #94

Here is the latest version of this plugin that I am using. I have added convars to disallow the intel carrier from using the hook or the rope. There is also another convar to disallow grabbing the intel carrier, since that crashes servers These convars will automatically be turned off for mods other than TF2.

The hgrsource.inc file is only needed if you want to call the hgr:source natives from some other plugin.

Changelog:
  • 6/16/09
    • Check IsClientInGame()
  • 7/10/09
    • Fixed GrabSearch() not checking class properly and possibly allowing non-players to be grabbed
  • 5/24/10
    • Fixed Action_UnHook(), Action_Drop() & Action_Detach to only reset gLastUsed[] when gStatus[] is true.
    • Changed native interface to use Global Forwards.
    • Fixed cooldown checking.
    • Save the target's gravity and restore it after grabbing them instead of setting it to normal.
    • Added HGRState(), IsGrabbed() and GrabTarget() natives
  • 7/6/10
    • Fixed missing sounds
  • 1/10/11
    • Fixed stealing low-grav given by other mods from victim permanently
    • Change hgrsource to drop/unhook/detach when one of the take natives is called.
    • Changed to immediately drop anyone that has the flag, gets stuck, stunned or is unable to move (with MOVETYPE_NONE)
    • Don't allow bonked scouts, charging demomen, taunting or dazed players to get grabbed.
    • Check conditions in GrabSearch() as well as in Grabbing()
    • Commented out code to track and reset m_flMaxspeed.
    • Fixed hgrsource checking client instead of index in GrabSearch()
    • Changed track grabbed targets by userid instead of client index.
  • 5/4/11
    • Added new TF2 conditions to trace messages
  • 6/30/12
    • Replaced TF2_Is<condition>() with TF2_IsPlayer<condition>()
    • Change hgrsource to use TR_TraceRayFilterEx() and close the resulting handles.
    • Changed hgrsource to optionally use the ResourceManager
    • Changed to precache sounds OnConfigsExecuted().
    • Added support for and checks of more conditions.
Attached Files
File Type: inc hgrsource.inc (6.2 KB, 178 views)
File Type: sp Get Plugin or Get Source (hgrsource.sp - 493 views - 87.0 KB)

Last edited by naris; 06-30-2012 at 22:34.
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 12-11-2008 , 18:45   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #95

Aww I still have crashing issues with the above version using grab


If anyone can use grab without their tf2 server crashing, can you tell me which version of sourcemod you are using? I'm using version 1.1.0.2441
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Jouho
Junior Member
Join Date: Nov 2008
Old 12-29-2008 , 12:46   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #96

Okay, I have hgr:source installed and was working fine for my cs:s server.

Grab - off (because it crashes server, not a big deal)
Rope - public
Hook - set to 1 so not everyone can use it.

However..... it seems at times that people that are NOT in the admin file or given permission via console command hgrsource_givehook are able to use hook.

Is there perhaps an error that for some reason enables people that are NOT supposed to have access are able to use hook?

I've since disabled hook because I don't want other people that I don't want to have access be able to use it.

Attached is the text for the plugin.hgrsource.cfg file from before. I don't understand why it messes up. Thank you.
Attached Files
File Type: txt HGRsource.txt (2.6 KB, 193 views)

Last edited by Jouho; 12-29-2008 at 13:21.
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Jouho
Junior Member
Join Date: Nov 2008
Old 12-30-2008 , 16:05   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #97

Anyone at all?
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Truvativ
New Member
Join Date: Feb 2009
Old 02-08-2009 , 11:18   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #98

hate to revive old threads but this is the game mod i miss the most about 1.6. is this project still being worked on or what?
i want css hook mod
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Jouho
Junior Member
Join Date: Nov 2008
Old 03-08-2009 , 20:16   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #99

Reviving it is fine, haha, I haven't gotten a response to what I posted about.
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 03-08-2009 , 20:21   Re: HGR:Source (Hook + Grab + Rope) [V1.0.3d] [Video!]
Reply With Quote #100

Crashes my linux tf2 server as soon as i try to use any commands any help?
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