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Bad Aim 1.31


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NiGHTFiRE
Senior Member
Join Date: Dec 2004
Location: Sweden
Old 02-13-2005 , 07:46   this
Reply With Quote #21

If you think this is a really good plugin to catch hackers with. If the aim is so bad that you shows on the pics and some one still kills people that person must hack!
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-}NK{-Oj@eKiLLzZz
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Join Date: Dec 2004
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Old 02-17-2005 , 22:22  
Reply With Quote #22

hey u should try and get this approved i live this plugin should be added in the all in one
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KCE
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Join Date: Jan 2005
Location: Los Angeles, CA
Old 03-22-2005 , 21:19  
Reply With Quote #23

Your client_PreThink function is blocking other plugins from executing their own client_PreThink function.

http://forums.alliedmods.net/showthread.php?t=10493
Quote:
Originally Posted by xeroblood
PLUGIN_CONTINUE and PLUGIN_HANDLED are returned from AMXX Forwards and Registered Commands that tell AMXX what to do after your function has been executed.

If your function returns PLUGIN_CONTINUE you are telling AMXX to continue processing the same function in other plugins. An example would be

public plugin_cfg() { return PLUGIN_CONTINUE }

plugin_cfg() is an AMXX Forward function, and by returning PLUGIN_CONTINUE you are telling AMXX to continue processing the plugin_cfg() function of other plugins found in your plugins.ini listed *after* your plugin..

If you returned PLUGIN_HANDLED from plugin_cfg() then any other plugins that are listed below yours in plugins.ini which use the Forward plugin_cfg() will not be allowed to execute their respective plugin_cfg() function..

You should almost always return PLUGIN_CONTINUE from AMXX Forwards, however, there are logical exceptions...

Now, with Registered Commands, you get to "Invent" the name of the command and the name of the function that it calls, an example would be:

register_clcmd( "amx_stuff", "DoStuff" )

'amx_stuff' is the name of the command that we are inventing, and the respective Small C Function which we create we called 'DoStuff'..

Now, since probably no other AMXX plugin will have the same command 'amx_stuff' we don't need to worry about other plugins calling our invented command, so we are free to (and encouraged to) return PLUGIN_HANDLED which tells AMXX that after executing our 'DoStuff' command AMXX is done, and does not need to look for the same function from other plugins.

Basically, PLUGIN_CONTINUE tells AMXX to continue processing equivalent functions in other plugins, whereas PLUGIN_HANDLED tells AMXX the exact opposite, to stop proccessing equivalent functions in other plugins..

I hope that helps a bit..
In the client_PreThink function you need to change:

Code:
return PLUGIN_HANDLED

to

Code:
return PLUGIN_CONTINUE



BTW, it works with Natural Selection (NS)
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twistedeuphoria
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Join Date: Jul 2004
Old 03-22-2005 , 21:55  
Reply With Quote #24

Argh...I know that, should have checked my other plugins after I did all that work with prethink. Thanks. Updated.
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CadaVeR
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Join Date: Aug 2005
Location: Miami, Florida
Old 09-01-2005 , 22:20  
Reply With Quote #25

lmao funny shit man nice job
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michaelkane
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Join Date: Aug 2005
Old 09-02-2005 , 03:35  
Reply With Quote #26

Nice plugin!

Can you make it so player shoot all around him randomly so he won't be able to focus on where to shoot. This happens only when he shoots.
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twistedeuphoria
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Join Date: Jul 2004
Old 09-02-2005 , 13:15  
Reply With Quote #27

Yeah I suppose I could.
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Meatwad
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Join Date: Jul 2004
Location: New york, LI
Old 09-02-2005 , 21:19  
Reply With Quote #28

Can you make it that it does like so:

Aim-down goes left.
Aim-Up goes down.
Aim-Right goes up.
Aim-Left goes right.

That would be a lot more funny then looking like they're drunk. They wouldn't have a clue what's going on!
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scribex^
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Location: United Kingdom
Old 09-03-2005 , 13:09  
Reply With Quote #29

Great fun but... They all seem to leave in stress
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twistedeuphoria
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Join Date: Jul 2004
Old 09-03-2005 , 15:13  
Reply With Quote #30

Uh, it's supposed to be a punishment.
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