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DOD:S Team Balancer


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sofwmrebiteme
Member
Join Date: Jan 2007
Old 07-17-2008 , 15:42   Re: DOD:S Team Balancer
Reply With Quote #21

Does this currently work for dods final?
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sofwmrebiteme
Member
Join Date: Jan 2007
Old 07-27-2008 , 10:49   Re: DOD:S Team Balancer
Reply With Quote #22

It's a damn shame that Dalto is not updating this. With Mani having issues and the fair team Balancer not being fixed for Admin exceptions there does not seem to be a god working team balancer for DOD:S
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HGSteiner
Junior Member
Join Date: Aug 2008
Old 08-14-2008 , 08:05   Re: DOD:S Team Balancer
Reply With Quote #23

Hi folks,

I added "sm_dods_balancer_maxteamdiff" to reduce too agressive teamchanges.

default: sm_dods_balancer_maxteamdiff 1
allowed values 1-5


ideas for further updates: warning text msg if teams are little unbalanced. How about a GPL version?

It works in DOD:S... so far
Attached Files
File Type: smx dodsbalancer_1_0_1.smx (2.4 KB, 251 views)
File Type: sp Get Plugin or Get Source (dodsbalancer_1_0_1.sp - 786 views - 2.6 KB)

Last edited by HGSteiner; 08-14-2008 at 08:13. Reason: GPL
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-18-2008 , 13:37   Re: DOD:S Team Balancer
Reply With Quote #24

Quote:
Originally Posted by HGSteiner View Post
Hi folks,

I added "sm_dods_balancer_maxteamdiff" to reduce too agressive teamchanges.

default: sm_dods_balancer_maxteamdiff 1
allowed values 1-5


ideas for further updates: warning text msg if teams are little unbalanced. How about a GPL version?

It works in DOD:S... so far
Good work, nicely done. One question: I didn't understand what exactly this new command does. can you explain it to me? Are this values in seconds??
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HGSteiner
Junior Member
Join Date: Aug 2008
Old 08-19-2008 , 06:24   Re: DOD:S Team Balancer
Reply With Quote #25

with sm_dods_balancer_maxteamdiff you can define how many player difference between the 2 teams is allowed:

example: 16 players
team red: 7
team blue:9
sm_dods_balancer_maxteamdiff 2
result: team difference is 2 -> no change

example: 15 players
sm_dods_balancer_maxteamdiff 2
team red: 6
team blue:9
result: team difference is 3 -> next killed player from team blue is switched to red

Next update comes with text warning if teams are unbalanced. Switching players against their will is not a nice thing. Perhaps text warning helps to avoid trouble on the server. Player is killed.. "Teams are unbalaced, do you wanna join other team press 1.. no press2" well something like that

Last edited by HGSteiner; 08-19-2008 at 06:28.
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-19-2008 , 10:47   Re: DOD:S Team Balancer
Reply With Quote #26

Quote:
Originally Posted by HGSteiner View Post
with sm_dods_balancer_maxteamdiff you can define how many player difference between the 2 teams is allowed:

example: 16 players
team red: 7
team blue:9
sm_dods_balancer_maxteamdiff 2
result: team difference is 2 -> no change

example: 15 players
sm_dods_balancer_maxteamdiff 2
team red: 6
team blue:9
result: team difference is 3 -> next killed player from team blue is switched to red

Next update comes with text warning if teams are unbalanced. Switching players against their will is not a nice thing. Perhaps text warning helps to avoid trouble on the server. Player is killed.. "Teams are unbalaced, do you wanna join other team press 1.. no press2" well something like that
Thank you for the info. One thing that is bothering me is that when you kill someone and this person goes to your team because of unbalanced teams, it counts like friendly fire. You should fix this too. ^^
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zerak
Senior Member
Join Date: Feb 2008
Old 08-19-2008 , 10:50   Re: DOD:S Team Balancer
Reply With Quote #27

does it count as ff or is it just the symbol?
I had problems with symbols showing ff but atac is fine, this was due to DoD:S though and I doubt the plugin had anything to do with my issue.
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-19-2008 , 11:07   Re: DOD:S Team Balancer
Reply With Quote #28

Quote:
Originally Posted by zerak View Post
does it count as ff or is it just the symbol?
I had problems with symbols showing ff but atac is fine, this was due to DoD:S though and I doubt the plugin had anything to do with my issue.
Doesn't count as FF, but appears as FF. People in my server complains about this anyway. I was just warning the author to fix this if possible.
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HGSteiner
Junior Member
Join Date: Aug 2008
Old 08-20-2008 , 05:18   Re: DOD:S Team Balancer
Reply With Quote #29

It looks like ff but it is not. I only added one little feature at this plugin, Im not the original author. At the moment Im super bussy with our new dod servers.. but I wanna try to develop this plugin further.

we run a 32 slot server and sm_dods_balancer_maxteamdiff 2 looks a good solution till the next update brigs a better solution
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-20-2008 , 15:08   Re: DOD:S Team Balancer
Reply With Quote #30

Quote:
Originally Posted by HGSteiner View Post
It looks like ff but it is not. I only added one little feature at this plugin, Im not the original author. At the moment Im super bussy with our new dod servers.. but I wanna try to develop this plugin further.

we run a 32 slot server and sm_dods_balancer_maxteamdiff 2 looks a good solution till the next update brigs a better solution
There is a new plugin called Day of Defeat TeamManager Source that has much more features than this one and works better.
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