Quote:
Originally Posted by BraveFox
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You may want to read his question and his post. He asked for
weapon falloff and rampup, referring to the increased / decreased damage output of weapons when hitting a player from close up / far away, respectively. Not falling damage taken due to gravity.
Anyways, I don't know if TF2Classic is at all similar to official TF2 in this case, but check if these
"TF-specific damage flags" are in use. Particularly
DMG_USEDISTANCEMOD and
DMG_NOCLOSEDISTANCEMOD.
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