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[Req - TF2] Any Time Melee Mode


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Billiam
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Join Date: Jan 2009
Old 01-31-2009 , 14:17   [Req - TF2] Any Time Melee Mode
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There are some problems with the current plugins. Looking for a melee mode plugin for an admin to toggle on/off that:
  • Leaves the supply cabinets.
  • Disallows engineer buildings.
  • Prevents users from receiving standard weapons back when changing classes or switching to current class.
  • Allows players to switch to between their unlocked melee weapons as normal (ubersaw vs. bonesaw)
  • Allows spies to disguise
  • Returns weapons when disabled.
  • Doesn't cause players to be running around as civilian until they attack (optional)
  • Doesn't interfere with SDMR (optional)

Doesn't need to randomize classes (unless it has hooks for sudden death).
Thanks!

[EDIT]Started playing around with melee mode 0.4. Allowing the spy's disguise kit, and re-enabling the health cabinets was easy, but I cannot find an event to prevent players from just going to a health cabinet and getting all their weapons. I haven't written plugins before, so I may be trying to go about that the wrong way.

Last edited by Billiam; 01-31-2009 at 17:57. Reason: Adding requirements.
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