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TF2 Mandatory Taunt Mode v0.3 (7/31)


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Sturmeh
Junior Member
Join Date: Apr 2008
Old 06-03-2008 , 05:42   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #11

Haha, totally awesome.

Can't wait to see those poor Snipers.
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crazychicken
Senior Member
Join Date: Mar 2008
Old 06-05-2008 , 00:40   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #12

does phrases file go in translations?
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chundo
Senior Member
Join Date: May 2008
Old 06-05-2008 , 11:14   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #13

Yes
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Flashback
SourceMod Donor
Join Date: May 2008
Old 06-18-2008 , 12:32   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #14

Is there any way to force a player to taunt, just when he hit the enemy? That would make it even more annoying.
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chundo
Senior Member
Join Date: May 2008
Old 06-18-2008 , 13:01   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #15

You can modify it to do this by hooking the player_hurt event instead of player_death. I'm not planning to add that though.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 06-18-2008 , 13:51   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #16

Haha, this rules. Thanks for this, this'll make for some interesting nights.
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Flashback
SourceMod Donor
Join Date: May 2008
Old 06-18-2008 , 16:28   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #17

Quote:
Originally Posted by chundo View Post
You can modify it to do this by hooking the player_hurt event instead of player_death. I'm not planning to add that though.
Okay, so i downloaded the source file, and changed this part:
Code:
HookEvent("player_death", Event_Playerdeath, EventHookMode_Post);
to
Code:
HookEvent("player_hurt", Event_Playerdeath, EventHookMode_Post);
That made the whole plugin stop working. I know I'm doing it wrong. Just tell me what more I need to change.
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chundo
Senior Member
Join Date: May 2008
Old 06-18-2008 , 18:01   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #18

Any errors in your logs? The events should be interchangeable in this case; player_hurt has all the attributes player_death has.

Are those lines copied verbatim from your sourcecode? Because the function in my original source is Event_PlayerDeath (note the capital "D"); unless you renamed to function itself to use a lower-case "d", the callbacks you have above won't work.
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Flashback
SourceMod Donor
Join Date: May 2008
Old 06-19-2008 , 05:16   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #19

It seems like that was the problem from the beginning. Although, now that i have changed the line "Event_Playerdeath" to "Event_PlayerDeath", it still wont load the plugin. I have put it on addons/sourcemod/scripting.
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chundo
Senior Member
Join Date: May 2008
Old 06-19-2008 , 11:27   Re: TF2 Mandatory Taunt Mode v0.2 (5/27)
Reply With Quote #20

Any errors in log / console?
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