Hello,
I have a question. Currently I have an Game Root from SoYouStart which is an i7-4790k @ 4/4,4ghz.
https://www.soyoustart.com/us/game-servers/ Ontop of that, we are using this Webinterface to manage our Servers:
https://easy-wi.com/ This is a very nice easy to use open source Webinterface which is working very well and it does everything we need.
This Game Root has 4/8 Cores/Threads. So 4 real Cores and 4 Threads. When I bind 1 Server on 1 Core, mathematically I can host 4 Servers on that Root, right? Or can I host 8 Servers because I have 8 Cores? The CPU Usage is going to 35%~ when 10 Players playing on it which is very low. Is it an good idea to bind a Gameserver on the 5th "Core"? On this Webinterface I have 8 Cores to bind. But 4 of them are just threads I think:
http://prntscr.com/ff7zgg
I need to mention we dont host Public Servers. We only host 128 Tic War Servers. We are using a custom made kernel for it.
The weird thing is, when I bind a Gameserver on the 5th core or 6th core, which should be only a "thread", it runs also very good with 10 players somehow.. CPU usage also 35%~ .... I dont understand this Cores/Thread thing... Usually the Gameserver has to run shitty when I bind it only on a "thread core"? Maybe someone can explain it to me and how much Gameserver I should host on that Root. I mean its not a bad Root, its realy good from CPU and RAM Based.
Im using Debian 8.7 64bit stable.
Some help would be appreciated