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API Scripting Help Flare + Hert Bomb


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CHyCMyMpNk
Senior Member
Join Date: Jun 2008
Location: PTZ
Old 10-09-2011 , 09:39   Re: Flare + Hert Bomb
Reply With Quote #11

yokomo & Dolph,exactly what solved the problem, with return FMRES_IGNORED && FMRES_SUPERCEDE .

w_model is done.


v_ model edit by cur weapon, because I did not get through zp_fw_core_cure_post

PHP Code:
public replace_models(id)
{
    if (!
is_user_alive(id))
        return
    
    if(
get_user_weapon(id) == CSW_SMOKEGRENADE)
    {
        if (
has_flare[id])
        {
            
cs_set_player_view_model(idCSW_SMOKEGRENADEg_model_grenade_flare_v)
            
set_pev(idpev_weaponmodel2g_model_grenade_flare_p)
        }

        if (
has_heart[id])    
        {
            
cs_set_player_view_model(idCSW_SMOKEGRENADEg_model_grenade_heart_v)
            
set_pev(idpev_weaponmodel2g_model_grenade_heart_p)
        }
    }

left only light flare


Im find my problem, all work fine )

Last edited by CHyCMyMpNk; 10-09-2011 at 15:22.
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Old 10-09-2011, 10:15
CHyCMyMpNk
This message has been deleted by CHyCMyMpNk. Reason: 2 post
Snaker beatter
Veteran Member
Join Date: Sep 2011
Location: Manila, Philippines
Old 11-20-2011 , 00:21   Re: Flare + Hert Bomb
Reply With Quote #12

zp_fw_core_cure_post - forward when a player gets back to human.

cure = human
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JoKeR LauGh
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Join Date: May 2011
Location: Malaysia
Old 11-20-2011 , 00:26   Re: Flare + Hert Bomb
Reply With Quote #13

last post was on : 10-09-11 , 099 AM Re: Flare + Hert Bomb

why did you revive ? he already solved it .
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Snaker beatter
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Join Date: Sep 2011
Location: Manila, Philippines
Old 11-20-2011 , 00:29   Re: Flare + Hert Bomb
Reply With Quote #14

Oh sorry i forgot to check that comment's date
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