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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-19-2006 , 10:59  
Reply With Quote #571

Haha, nice one =)
Such a small addition but its gonna make for some interesting screenies =D
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lex_talionis
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Join Date: Aug 2005
Location: Austin, TX
Old 05-19-2006 , 10:59  
Reply With Quote #572

OMG...that's a riot...nice!

So c0ld, what would happen with ZombieMod? Would it ever be the case for the headless models that still live view life through the skull-cam? HaHa...lol, the zombie would have to pick-up his head.

I'm sure this isn't the case, but I do use GoreMod with ZombieMod so I'll give this new version a whirl!

Lex
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lex_talionis
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Join Date: Aug 2005
Location: Austin, TX
Old 05-20-2006 , 09:45  
Reply With Quote #573

Yo c0ld,

Just a quick few understandings...

1. With regard to: "- Fixed settings reverting on map change." So now we don't have to put "exec goremod/goremod.cfg" in our server.cfg etc?

2. With regard to: "gore_gib_weapons "hegrenade, frag_, riflegren_, bazook, pschreck"
// List of comma seperated weapons with which to gib for. It checks for the existence of each of these strings in the weapon name. Ex: weapon_hegrenade." So is this where if the opponent kills his victim with "said" weapon via HS, then gib emits? Is it just HS or any type kill? Give me a senerio to help me understand.

3. With regard to: "gore_head_view 6
// Time in seconds to change a players view to the skull when killed by a grenade. 0 disables." So this means if a victim is killed by grenade only, then 6 seconds after death the victim see world throuh his skull on the ground? So does this work for a HS kill with like an AWP or other weapon?

Thanks,
Lex
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-20-2006 , 15:10  
Reply With Quote #574

If the skull is shot (as they are now spawned as working physics objects) and rolls, will the camera follow?
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 05-20-2006 , 22:09  
Reply With Quote #575

Quote:
Originally Posted by flyingmongoose
If the skull is shot (as they are now spawned as working physics objects) and rolls, will the camera follow?
Yes if the timer is high enough =) The POV is set to the skull, so its gonna stick with the skull. If you can think of any cool uses for this please inform myself or LDuke, i dont like my own ideas =P

Quote:
Originally Posted by lex_talionis
1. With regard to: "- Fixed settings reverting on map change." So now we don't have to put "exec goremod/goremod.cfg" in our server.cfg etc?
Exactly.

Quote:
Originally Posted by lex_talionis
So is this where if the opponent kills his victim with "said" weapon via HS, then gib emits? Is it just HS or any type kill? Give me a senerio to help me understand.
Any kill. If you notice the weapons are all exploding weapons. I didnt think anyone uses gore_hs_gibs, I personaly don't like it :\

Quote:
Originally Posted by lex_talionis
So this means if a victim is killed by grenade only, then 6 seconds after death the victim see world throuh his skull on the ground? So does this work for a HS kill with like an AWP or other weapon?
This means the view is changed to the skull for 6 seconds after a player is killed via any of the weapons listed in gore_gib_weapons. After 6 seconds the view is returned to the players original POV.

And currently nothing extra is added to ZombieMod, that exact thought had crossed my mind, I may have an idea in mind for that ;)
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noobuss
New Member
Join Date: Mar 2006
Old 05-21-2006 , 04:29  
Reply With Quote #576

Before you were talking about extra gib models correct? Well what about some of the SMOD gib models. Since alot of them are organs and such, you wouldn't need specific gibs for specific player models.
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 05-22-2006 , 08:39  
Reply With Quote #577

Where can we get a list of the weapon names for use in the gore_gib_weapons. i like to do the camera when you get shot, everyone wants it like that. I really like this update, great work.
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Ace Rimmer
Senior Member
Join Date: Apr 2005
Old 05-22-2006 , 08:42  
Reply With Quote #578

This is for CSS

Quote:
//awp // Magnum Sniper Rifle
//g3sg1 // D3/AU1
//sg550 // Krieg 550 Commando
//scout // Schmidt Scout
//galil // IDF Defender
//ak47 // CV-47
//sg552 // Krieg 552
//famas // Clarion 5.56
//m4a1 // Maverick M4A1 Carbine
//aug // Bullpup
//glock // 9x19mm Sidearm
//usp // KM .45 Tactical
//p228 // 228 Compact
//deagle // Night Hawk .50C
//elite // .40 Dual Elites
//fiveseven // ES Five//Seven
//m3 // Leone 12 Gauge Super
//xm1014 // Leone YG1265 Auto Shotgun
//mac10 // Ingram MAC-10
//tmp // Schmidt Machine Pistol
//mp5navy // KM Sub-Machine Gun
//ump45 // KM UMP45
//p90 // ES C90
//m249 // M249
//flashbang // Flashbang
//hegrenade // HE Grenade
//smokegrenade // Smoke Grenade
//primammo // Primary Ammo
//secammo // Secondary Ammo
//vest // Kevlar
//vesthelm // Kevlar+Helmet
//defuser // Defusal Kit
//nvgs // Nightvision
I am using:
Code:
gore_gib_weapons "hegrenade, m3, xm1014"
Which gives gibs on all nades and shotgun deaths... neat.
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 05-22-2006 , 10:09  
Reply With Quote #579

Thank you very much Ace, this is what I wanted.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-22-2006 , 10:34  
Reply With Quote #580

HS Kill skull cam would be nice

Just in case you forgot my request ;).
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