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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Kalapahar
Junior Member
Join Date: Jul 2016
Old 03-14-2017 , 09:27   CT/T can kill only CT
Reply With Quote #341

I am facing a wired problem.

First a big thanks to the developers for the plug ins.

My requirements are:
CS-GO Deathmatch server with Headshot mode only and Free For All

But it's working partially, like while I am in CT or T, I can HS only CT, but T takes no damage. As a result T side is acting like invincible. I tried to use different variables like mp_teammates_are_enemies 1, in server.cfg. But it's the same result.

Any help would be much appreciated.

Thanks in Advance.
Kalapahar is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-14-2017 , 17:19   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #342

Attach, pastebin, or post with code tag your deathmatch.ini file and I'll try and replicate it.
Also, there is nothing you need to set in your gamemode_*_server.cfg file to enable FFA, DM handles it:
PHP Code:
mp_teammates_are_enemies "1"
mp_friendlyfire "1"
mp_autokick "0"
mp_tkpunish "0"
ff_damage_reduction_bullets "1.0"
ff_damage_reduction_grenade "1.0"
ff_damage_reduction_other "1.0" 

Last edited by Maxximou5; 03-14-2017 at 17:20.
Maxximou5 is offline
Kalapahar
Junior Member
Join Date: Jul 2016
Old 03-14-2017 , 18:01   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #343

Quote:
Originally Posted by Maxximou5 View Post
Attach, pastebin, or post with code tag your deathmatch.ini file and I'll try and replicate it.
Also, there is nothing you need to set in your gamemode_*_server.cfg file to enable FFA, DM handles it:
PHP Code:
mp_teammates_are_enemies "1"
mp_friendlyfire "1"
mp_autokick "0"
mp_tkpunish "0"
ff_damage_reduction_bullets "1.0"
ff_damage_reduction_grenade "1.0"
ff_damage_reduction_other "1.0" 
Here is my deathmatch.ini file

Code:
"Deathmatch Config"
{
	"Options"
	{
		// Enable Deathmatch.
		// --
		// Default: yes
		"dm_enabled" "yes"

		// Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
		// --
		// Default: no
		"dm_enable_valve_deathmatch" "no"

		// Display a message saying that your server is running Deathmatch.
		// --
		// Default: yes
		"dm_welcomemsg" "yes"

		// Free for all mode.
		// --
		// Default: no
		"dm_free_for_all" "yes"

		// Hides the radar from players.
		// --
		// Default: no
		"dm_hide_radar" "yes"

		// Display a panel showing health of the victim.
		// --
		// Default: "no"
		"dm_display_panel" "no"

		// Display a panel showing damage done to a player.
		// Requires dm_display_panel set to 1.
		// --
		// Default: "no"
		"dm_display_panel_damage" "yes"
		
		// Enable the sounds of bodyshots.
		// --
		// Default: yes
		dm_sounds_bodyshots "yes"

		// Enable the sounds of headshots.
		// --
		// Default: yes
		dm_sounds_headshots "yes"

		// Headshot Only mode.
		// --
		// Default: no
		"dm_headshot_only" "yes"

		// Headshot Only allow world kills.
		// --
		// Default: no
		"dm_headshot_only_allow_world" "yes"

		// Headshot Only allow knife kills.
		// --
		// Default: no
		"dm_headshot_only_allow_knife" "no"

		// Headshot Only allow taser kills.
		// --
		// Default: no
		"dm_headshot_only_allow_taser" "no"

		// Headshot Only allow grenade kills.
		// --
		// Default: no
		"dm_headshot_only_allow_nade" "no"

		// Remove objectives (disables bomb sites, and removes c4 and hostages).
		// --
		// Default: yes
		"dm_remove_objectives" "yes"

		// Enable respawning.
		// --
		// Default: yes
		"dm_respawning" "yes"

		// Respawn time.
		// --
		// Default: 2.0
		"dm_respawn_time" "2.0"

		// Gun menu mode.
		// 1) Enabled.
		// 2) Primary weapons only. 
		// 3) Secondary weapons only.
		// 4) Random weapons only.
		// 5) Disabled.
		// --
		// Default: 1
		"dm_gun_menu_mode" "1"

		// Enable line of sight spawning. If enabled, players will be spawned at
		// a point where they cannot see enemies, and enemies cannot see them.
		// --
		// Default: yes
		"dm_line_of_sight_spawning" "yes"

		// Maximum number of attempts to find a suitable line of sight spawn
		// point.
		// --
		// Default: 10
		"dm_line_of_sight_attempts" "10"

		// Minimum distance from enemies at which a player can spawn.
		// --
		// Default: 0.0
		"dm_spawn_distance_from_enemies" "0.0"

		// Spawn protection time.
		// --
		// Default: 1.0
		"dm_spawn_protection_time" "1.0"

		// Knives do NO damage to players.
		// --
		// Default: no
		"dm_no_knife_damage" "no"

		// Remove ground weapons.
		// --
		// Default: yes
		"dm_remove_weapons" "yes"

		// Replenish ammo on reload.
		// --
		// Default: yes
		"dm_replenish_ammo" "yes"

		// Replenish ammo clip.
		// --
		// Default: no
		"dm_replenish_clip" "no"

		// Replenish ammo reserve.
		// --
		// Default: no
		"dm_replenish_reserve" "no"

		// Unlimited player grenades.
		// --
		// Default: no
		"dm_replenish_grenade" "no"

		// Unlimited hegrenades.
		// --
		// Default: no
		"dm_replenish_hegrenade" "no"

		// Give players their grenade back on successful kill.
		// --
		// Default: no
		"dm_replenish_grenade_kill" "no"

		// Display grenade messages.
		// --
		// Default: yes
		"dm_display_grenade_messages" "yes"

		// Spawn Health Points (HP).
		// --
		// Default: 100
		"dm_player_hp_start" "100"

		// Maximum Health Points (HP).
		// --
		// Default: 100
		"dm_player_hp_max" "100"

		// Health Points (HP) per kill.
		// --
		// Default: 5
		"dm_hp_per_kill" "5"

		// Health Points (HP) per headshot kill.
		// --
		// Default: 10
		"dm_hp_per_headshot_kill" "10"

		// Health Points (HP) per knife kill.
		// --
		// Default: 50
		"dm_hp_per_knife_kill" "50"

		// Health Points (HP) per nade kill.
		// --
		// Default: 30
		"dm_hp_per_knife_nade" "30"

		// Display HP messages.
		// --
		// Default: yes
		"dm_display_hp_messages" "yes"

		// Spawn Armor Points (AP).
		// --
		// Default: 100
		"dm_player_ap_start" "100"

		// Maximum Armor Points (AP).
		// --
		// Default: 100
		"dm_player_ap_max" "100"

		// Armor Points (AP) per kill.
		// --
		// Default: 5
		"dm_ap_per_kill" "5"

		// Armor Points (AP) per headshot kill.
		// --
		// Default: 10
		"dm_ap_per_headshot_kill" "10"

		// Armor Points (AP) per knife kill.
		// --
		// Default: 50
		"dm_ap_per_knife_kill" "50"

		// Armor Points (AP) per nade kill.
		// --
		// Default: 30
		"dm_ap_per_knife_nade" "30"

		// Display AP messages.
		// --
		// Default: yes
		"dm_display_ap_messages" "yes"

	}

	"Weapons"
	{
		"Primary"
		{
			// Weapon.         // Limit.
			"weapon_ak47"			"-1"
			"weapon_m4a1"     		"-1"
			"weapon_m4a1_silencer"	"-1"
			"weapon_awp"     		"-1"
			"weapon_p90"     		"-1"
			"weapon_sg556"   		"-1"
			"weapon_aug"     		"-1"
			"weapon_galilar" 		"-1"
			"weapon_famas"   		"-1"
			"weapon_ssg08"   		"-1"
			"weapon_g3sg1"   		"-1"
			"weapon_scar20"  		"-1"
			"weapon_m249"    		"-1"
			"weapon_negev"   		"-1"
			"weapon_nova"    		"-1"
			"weapon_xm1014"  		"-1"
			"weapon_sawedoff"		"-1"
			"weapon_mag7"    		"-1"
			"weapon_mac10"   		"-1"
			"weapon_mp9"     		"-1"
			"weapon_mp7"     		"-1"
			"weapon_ump45"   		"-1"
			"weapon_bizon"   		"-1"
			"random"         		"-1"
		}

		"Secondary"
		{
			// Weapon.         // Limit.
			"weapon_glock"			"-1"
			"weapon_p250"			"-1"
			"weapon_cz75a"			"-1"
			"weapon_usp_silencer"	"-1"
			"weapon_fiveseven"		"-1"
			"weapon_deagle"			"-1"
			"weapon_revolver"		"-1"
			"weapon_elite"			"-1"
			"weapon_tec9"			"-1"
			"weapon_hkp2000"		"-1"
			"random"				"-1"
		}

		"Misc"
		{
			"armor (chest)"	"no"
			"armor (full)"	"yes"
			"zeus"			"no"
		}

		"Grenades"
		{
			"incendiary" "0"
			"molotov"	 "0"
			"decoy"      "0"
			"flashbang"  "0"
			"he"         "0"
			"smoke"      "0"
		}

		"TeamData"
		{
			"weapon_ak47"			"T"
			"weapon_m4a1"     		"CT"
			"weapon_m4a1_silencer"	"CT"
			"weapon_sg556"   		"T"
			"weapon_aug"     		"CT"
			"weapon_galilar" 		"T"
			"weapon_famas"   		"CT"
			"weapon_g3sg1"   		"T"
			"weapon_scar20"  		"CT"
			"weapon_sawedoff"		"T"
			"weapon_mag7"    		"CT"
			"weapon_mac10"   		"T"
			"weapon_mp9"     		"CT"
			"weapon_mp7"     		"CT"
			"weapon_glock"			"T"
			"weapon_usp_silencer"	"CT"
			"weapon_fiveseven"		"CT"
			"weapon_tec9"			"T"
			"weapon_hkp2000"		"CT"
		}
	}
}
Thanks
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-14-2017 , 20:30   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #344

Don't know what to tell you at the moment.
Works completely fine out of the box on Casual with nothing in the gamemode_casual_server.cfg, just vanilla.
You may have conflicting plugins or cvars. Disable all other plugins and remove entries from _server.cfg.
Start from there.
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Kalapahar
Junior Member
Join Date: Jul 2016
Old 03-15-2017 , 08:24   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #345

I sorted out the problem by hosting the server in Windows. My previous hosting was in Linux.

In Windows it's working flawlessly, but even on a fresh Linux install with no other mod, same problem found.

I'll try to compile the plugin in linux and check if that do anything different.

a lot of thanks for the support.
Kalapahar is offline
Maefju
New Member
Join Date: Mar 2017
Old 03-15-2017 , 09:09   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #346

is it possible to use this mod to implement a rotation between various gamemodes? Like the first 10 minutes only pistols with hs only, then smgs, rifles etc?
Maefju is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-15-2017 , 13:49   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #347

Quote:
Originally Posted by Kalapahar View Post
I sorted out the problem by hosting the server in Windows. My previous hosting was in Linux.

In Windows it's working flawlessly, but even on a fresh Linux install with no other mod, same problem found.

I'll try to compile the plugin in linux and check if that do anything different.

a lot of thanks for the support.
That doesn't make any sense, in that, the OS/Distro has no effect on that.
I run Linux servers and test on as such, so for it not to work would be the first thing.
Also that the plugin isn't compiled FOR Linux, it's a plugin not an extension, works on all servers that run Sourcemod/Metamod.
Quote:
Originally Posted by Maefju View Post
is it possible to use this mod to implement a rotation between various gamemodes? Like the first 10 minutes only pistols with hs only, then smgs, rifles etc?
Most things are possible, but this plugin doesn't have that functionality built in.
You would need to use another plugin that changes the cvars at a timed interval.
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Kalapahar
Junior Member
Join Date: Jul 2016
Old 03-16-2017 , 06:13   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #348

Now I got a bit confused. Yeah a plug in will work irrespective of OS. Is the problem might occur as I use Open Game Panel and Ubuntu 14 for Linux Game Serve?
Kalapahar is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 03-16-2017 , 15:48   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #349

Quote:
Originally Posted by Kalapahar View Post
Now I got a bit confused. Yeah a plug in will work irrespective of OS. Is the problem might occur as I use Open Game Panel and Ubuntu 14 for Linux Game Serve?
The hosting, panel, or OS/Distro has nothing to do with how the plugin operates.
What does has everything to do with it is how you installed the plugin and whether SourceMod/Metamod are running.
  1. Make sure you've downloaded the latest SourceMod/Metamod for Linux
  2. Download the latest Deathmatch version and upload the contents to your server, restart your server
  3. Type sm plugins list in the server console and get an output
  4. Check that Deathmatch is listed as a plugin and contains no errors
  5. If it isn't listed, go to your SourceMod logs folder /addons/sourcemod/logs and check for any errors
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Smoke123
Member
Join Date: Jul 2006
Old 03-17-2017 , 14:34   Re: [CS:GO] Deathmatch (v2.0.7a, 2017-01-11)
Reply With Quote #350

edit...wrong thread sorry
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Last edited by Smoke123; 03-17-2017 at 14:35.
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